Game Concepts: Steve KenSon, nicole lindrooS, chriS PramaS, & robert J. Schwalb. Additional Design: Joe carriKer & JeSSe Scoble. Development: Steve. A Game of Thrones Edition is the new core rulebook for A Song of Ice and Fire Roleplaying. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy to learn system specifically designed to. Night's Watch A Sourcebook for A Song of Ice and Fire Roleplaying Authors: Joe Carriker, John Hay, Lee Hammock, Ian Ireland, Michelle Lyons, and Brett.
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and Fire Roleplaying? A Song of Ice and Fire Roleplaying (or SIFRP for short) is a game based on the best-selling fantasy series by George R. R. Martin. Download as PDF, TXT or read online from Scribd The Basics A Song of Ice and Fire Roleplaying (SIFRP) is a game in which the players. Game Resources A Song of Ice and Fire Roleplaying -PDF Collection . Probably from the World if Ice and Fire, but here's the wiki page.
The Arbor produces the most famous wines throughout Westeros. The roseroad begins in the vineyards of the far south. The Reach has a long history of strife with its Dornish neighbors to the south.
Despite his actions. Although one of the smaller regions of Westeros. Other storied houses include the Rowans of Goldengrove. It is home to the Citadel. Villages and towns are scarce. Oldtown is a great port city. Durran built six castles that were all destroyed by the gods. King Daeron II had married the Lord Commander of the Kingsguard. Stannis and his men outlasted the siege. The Baratheons were raised to prominence over the region after Aegon the Conqueror defeated Argilac.
Some legends say it was the boy Brandon. Although the youngest of the great houses. Lord Estermont. Whatever the truth. In retribution. The histories teach us that Daeron Targaryen. The conquest lasted but one summer.
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Lord Renly. Durran declared war upon the gods. It was just over years ago that Dorne finally joined the Seven Kingdoms. The siege lasted for an entire year. The first were the Storm Kings. Salty Dornishmen are lithe and olive skinned. Iconoclasts of the South The influence of Rhoynish traditions continues to the present day. Dorne is removed from the other Seven Kingdoms by custom. The stony Dornishmen have the least Rhoynish blood and are.
They favor spicy foods and strong dry wines. It is said that men sworn to the Lannisters killed the princess and her young children. Other notable houses include: Far to the east lies the Dothraki Sea. It is reported to be much larger than the Seven Kingdoms. Further to teh southeast is the red waste. Sandy Dornishmen live in their hot deserts and along the winding river valleys. As well. Respectfully submitted to the archives of the Citadel. Although Prince Doran has repeatedly called for justice.
They wear scarves to keep off the sun. They elevate their lovers. The Dothraki horselords rule these plains. Braavos is to the north. South of the Dothraki Sea and the river Skahazadhan is Lhazar. Far to the North. The current Prince of Dorne. At the center of the Dothraki Sea lies the Mother of Mountains. And far to the south of the Dothraki Sea. The Martells still rule from Sunspear on the eastern coast. The land of Yi Ti can be found along the Jade Sea.
It lies far to the south. Some say there is a fourth type of Dornishmen. To travel further than Asshai is to enter the Shadow Lands. Many great houses and merchants trade with the nine Free Cities. Ser Arthur Dayne. They tend to dwell in the passes and heights of the Red Mountains.
Beyond Westeros A nd of lands beyond Westeros? The southern seas are made up of the Summer Sea and the Jade Sea. There is naught but ice beyond it. The eastern coast of Westeros borders on the narrow sea. Lord Doran Nymeros Martell.
That marriage tied a strong knot between the Targaryens and the Martells. And the alien customs of the region. Dorne has better relations with the Free Cities than perhaps anyone else in the Seven Kingdoms.
They live along the coast and have the strongest Rhoynish blood. There are several types of Dornishmen. The Free Cities are the closest to Westeros. This is not to say the journey is never made across this hostile territory. East of Pentos. And the cities of Norvos and Qohor are both landlocked but serve as the gateway for the great caravans to domains further east. BB Higher-ranked individuals have more rights and powers than those of lower status.
Robb and Jon. BB Authority runs from the king. They may defend the smallfolk. Beyond the city walls. And other themes run strong in ASIF.
Nobility are born to their status. They are the sworn swords of their noble lords and are often the children of nobility. BB Nobility have more rights and responsibilities than the smallfolk. Status in society dictates that a matter of birth can open a world of opportunities—or seemingly deny them forever. Realism is a good example since the world turns whether one is at the center of things or not.
Syrio Forel of Braavos—but the conceits of honor. More of the world will be expanded in the Campaign Guide. The stories of Westeros are about knights—heroes of legend. Legitimacy of children and the lines of succession and inheritance are of high import. ASIF is all about the knights—and the dragons. While they may be treated well. Women are not allowed to take the black. BB The children of nobility inherit the same rights as their parents. BB A lord who is accused of a crime may request a trial by combat of which there are several variations over the ages or trial by lord.
Its name comes from the throng of crows who often descend upon the poor soul. BB Bastards natural sons and daughters may be acknowledged by their parents. BB The age of majority is BB Landed knights may also carry out justice. BB Inheritance law is a key issue among the nobility. Each region has a distinctive surname for noble bastards: Sand The Iron Islands: Waters The North: Snow The Reach: Flowers The Riverlands: Rivers The Vale of Arryn: Stone The Westerlands: Hill The Stormlands: Storm Technology The technology of Westeros appears to have been relatively static for the last several hundred years.
BB Bastards. BB Wards are similar to fostered boys. Sisters—no matter their rank in birth order—only inherit if no sons exist to do so. BB No one can be forced to marry if they refuse to say the vows.
BB A thief may lose a hand. BB Punishments for criminals can include maiming. BB Family allegiances are often made by fostering sons of another lord from the age of 8 or 9 until they reach the age of majority. BB Marriage vows are normally not said until adulthood. These lads serve as pages and squires. Westeros can be seen as a medieval world. In general. BB Those who follow the Seven are wed by a septon.
It is said that those who betray this pact are cursed by the gods. First-born sons are the legitimate heirs. Nobles often betroth children at a very early age. The people of the North still cling to this belief. By custom. BB The king can pardon any criminal. BB Marriage contracts can be broken. BB In the tradition of the First Men.
BB Two-masted galleys. BB Siege weapons. BB Longbows and heavy crossbows are both common. BB The realms to the east may have wondrous devices and strange advances. The faithful will pray that he guides their swords and lends strength to their shields. Followers of the Seven normally pray to one of the first six aspects—few pray to the Stranger.
BB Chains forged from bronze. BB Maps of the stars and planets. While most outgrow these wet nurse stories.
Some are mounted on warships. The wizened Crone carries a lantern to light the dark paths. The different aspects of the Seven are the Father. She is often shown to be smiling and embodies the concept of mercy. The Father. She is also called upon to bless pregnant women and ensure the health of their unborn children. BB Oil lanterns exist and are used frequently.
Belief and superstition color the daily lives of lords and smallfolk alike and tie heavily into their customs and traditions. BB Glass of varying qualities. Children are raised on fables and stories of snarks and grumkins and more fearsome monsters. BB Mirrors crafted from beaten silver.
The Seven depict seven different facets of the creator. The faithful say she let the first raven into the world when she peered through the door of death.
BB Ravens are trained to carry messages and are used to communicate across the breadth of Westeros. He is depicted as a bearded man and may or not be crowned. BB Iron braziers to burn coal. BB Riders may use spurs and stirrups for their mounts.
The faithful may ask him to help fix something that is broken. The Mother. The Seven The most prevalent religion is the Andal belief in the Seven. BB Fine plate armor. The Seven are considered the new gods. The Smith normally carries a hammer and is the god of creation and healing. BB Clothing is made of fabrics such as cotton.
BB Dyes of many colors. The Warrior carries a sword and is the god of knights and soldiers. The faithful pray in septs or septries monasteries. The Silent Sisters also play a part. The Stranger is the face of death.
Godsworn are typically dedicated to all seven aspects of god. The Drowned God is the god of the waters and the raiders who sail upon it.
Septons and septas take vows. Noble boys may begin training as pages as early as 8 or 9 and then become squires to knights. The Faith is led by the Great Septon. This practice does lead to confusion when trying to distinguish between Great Septons.
Knighthood is a martial position. There are many other exotic gods in the east. Some orders of the Faith dedicate themselves to a particular aspect. Those who still believe in the old gods say their vows before the heart tree—sworn vows. His followers garb themselves in red and worship fire and light. The heart trees there are of a more common variety and uncarved. Godsworn will often carry a crystal prism with them to use in ceremonies.
The Targaryens. Beneath the Great Septon are the Most Devoted. The old gods are the gods of the forests. She is the goddess of innocence and chastity. The godsworn give up any family names when they take their vows to prove that they are equal under the eyes of the gods.
When the Rhoynar came to Dorne. Though poor they beg for alms and rarely educated. The ceremony traditionally involves keeping vigil through the The Old Gods The old gods were originally the gods of the children of the forest.
Those who break the guest right. The Targaryens did much to break the power of the Faith. Knighthood is also a religious matter. Young girls may pray to her for the courage to face the hardships of life and the challenges of growing up. Their role is to prepare men for the grave. Knighthood The stories are full of shining knights and their tremendous deeds. They may attain their knighthood as early as 15 or Some idols depict the Stranger as human.
They veil their faces save for their eyes. Although castles in the south may keep a godswood. Although the Faith is not a legal authority. He gives up both his family name and any given names when he is chosen. Men of the North who follow the old gods may be excellent fighters in their own right. The Orphans of the Greenblood. In the time before Aegon the Conqueror. One of the most prominent religions to the east. The children carved faces into many of the weirwoods.
This god is seen as both male and female—sometimes neither. Many young boys dream of becoming knights one day. The sap of these trees is also red. The men and women who study and preach the Faith as their calling are known as godsworn—septons. Before the peace was made. They also believe in the Storm God.
The Stranger leads the newly dead from this world to the next and acts as judge. A novice who acquires his first link becomes an acolyte. The aspirant must make his solemn vows.
Most students say their vows by If a lord is overthrown. The Citadel will accept anyone. Their decisions are supposedly objective. Students who wish to become maesters study various subjects—the Citadel has teachers for numerous topics.
Some simply attend to better their education and have no aspirations to serve as a maester. A student with no links is a novice. Those who have no lord and wander are called hedge knights.
On the other hand. An acolyte with enough links to fashion a collar around his neck. Maesters of the Citadel The maesters of the Citadel of Oldtown are scholars. Although it is hard to prove such. Maesters are sent as secular advisors to the lords of the Seven Kingdoms. Thus maesters sometimes come into disagreement with godsworn religious advisors or other courtiers like soothsayers or mystics. It is the only formal school of its kind and is the home of the maesters.
Knights may choose their own personal arms that may be distinct from any family arms. The septon anoints him with seven holy oils. Knights normally swear their service to a particular lord and do their part to keep his peace and enforce his rule. Not everyone who studies at the Citadel must become a maester. Maesters may be cast out of the order for oathbreaking or for the pursuit of forbidden sciences and arts.
There is some degree of rivalry between the secular maesters and the religious hierarchies of Westeros. This includes religious taboos and. At dawn. Their vows include celibacy. Because they are sworn to the Citadel and have given up any family affiliations. The Citadel is run by the archmaesters.
Once said. Maesters generally provide the most skilled medical treatment available in Westeros. If he proves himself. Knights may be granted lands and keeps and are thus known as landed knights—or if very successful. When a student believes he has mastered a subject. Even the greatest and richest knights have less legal authority than the smallest of lords.
The Citadel is the highest center of learning in Westeros. As the acolyte earns more links it is said that he The longer you play the same character.
Master of Whisperers Veterans of roleplaying games will undoubtedly find many of the concepts familiar. Which means. Over time. Make sure you read this chapter before moving on to the rest of the book.
Martin in his A Song of Ice and Fire novels. Each game is an adventure.
Game rules ensure a framework through which the players interact with the imaginary world. No more and no less. In some games. Step Six: Player compares the result to the Difficulty. In short. Step Four: Player rolls a number Step Five: Player sums the dice and Using Dice Rolling dice is how you determine success or failure for attempted actions in the game.
SIFRP uses 6-sided dice also called d6. The describes how many dice you need to roll. Step Two: Narrator picks the most relevant ability. You never roll bonus dice alone. Clinging to the shadows. A particular action may use one ability in one set of circumstances and another in a completely different environment.
Modifiers are gained as a result of situational factors. The Narrator determines whether the action requires a test. As shown under tests. Testing abilities is easy once you get the hang of it. Step One: Player declares the action.
A Pawn's Perspective
The Dice Like many roleplaying games. SIFRP uses dice to resolve the success or failure of dramatic actions and choices that crop up during game play. Actions that might require tests include. Chapter 2: Game Rules The Character Each player controls one or more characters. Bonus dice are abbreviated with B. Step Three: Narrator sets the Difficulty. Lord Tybalt. Even though these are two distinct methods.
Your character has a range of abilities that grade the areas in which your character excels and those in which he could improve. SIFRP tracks dice in three different ways. As a rule. Bonus dice are never added. Player Declares the Action Before you roll the dice.
To play this game. Your character is more than just a set of numbers. Modifier A modifier is a bonus or penalty applied to a test result. Abilities are flexible. When rolling dice to try something. The number of dice you roll is determined by the most relevant ability.
The rules call for random results with d6. These dice are called test dice. Lady Renee. The number of dice you roll describes your chances of success at any given task.
To keep things simple. Just state what you want to use and Random Results Whenever the game or the rules call for a random result. A character is your alter ego.
Step Seven: Narrator describes the outcome. So if you see 3d6. Challenging for Difficulty 9. BB Add or subtract any modifiers. Since Nicole beat the Difficulty with her Example Nicole rolls 5 dice three test dice and two bonus dice from her specialty and gets a 6. The Narrator Sets the Difficulty Once the ability is determined. Basic Test A basic test is the default test for just about every action. Many times. BB Roll bonus dice gained from Specialty or Assistance.
SIFRP uses three standard tests for resolving actions. She rolls five dice. To help assess how hard a task is. Step Five: The Difficulty describes the complexity and challenge of the action. How you interpret success. She discards two dice the 1 and the 2 since they count for her bonus dice and adds up the rest. A character climbing a steep cliff may have to test Athletics several times to reach the top. If the result is less than the Difficulty.
Putting it All Together After a few tests. Each test covers a particular span of time. The Narrator Describes the Outcome Once the outcome of the test is determined. Game Rules how you intend to use it. When the situation demands. If the result equals or beats the Difficulty.
Example The test Difficulty was Formidable Nicole now knows how they intend to go about their treachery. Example The Narrator considers the scene. Extended Basic Tests Some actions are so involved or try to achieve so much they require multiple tests to determine success.
Although both conspirators are careful to keep their identities concealed. Publisher Resources. Family Gaming. Virtual Tabletops. STL 3D Model. Green Ronin. Pay What You Want. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. Product Information. Copy Link Tweet This. Other unique systems Song of Ice and Fire Roleplaying. Original electronic Scanned image These products were created by scanning an original printed edition.
Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.
Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book.
Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. We mark clearly which print titles come from scanned image books so that you can make an informed download decision about the quality of what you will receive. Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable.
Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality. Publisher Average Rating. Regardless of your opinion on the T. Martin, and generally occupies at least for the core books a time period prior to the current events of the show. In my opinion, they have the best break down videos, not only for A Game of Thrones, but also a number of other popular movies and shows, like Star Wars and the Avengers.
This is a brand new roleplaying game, custom designed to reflect the realities of Westeros. Play is centered around not just characters but noble houses.
This provides a ready-made rationale for adventures and helps focus the campaign. The game has two core books. It covers everything from character and house creation to intrigue and mass combat. On this day Green Ronin gave away thousands of free Quick-Start rules for the game at participating retail stores. This page booklet gives you a taste of the rules, six pre-generated characters, and a short adventure so you can try the game out.The Kings Gate leads out to the Blackwater, and the tourney grounds on its banks.
For all of these reasons. Rivers The Vale of Arryn: It includes rules for playing men of the Night's Watch and wildlings alike, as well as new information about the mysterious Others.
As shown under tests. Those that marry become the rock wife of their household, nearly equal to their husbands.