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Items 1 - 50 of Hottest Core Rulebooks, Savage Worlds, PDF Savage Worlds Super Powers Companion (2nd Ed) An espionage/science fiction RPG!. Savage Worlds is a generic role-playing game and miniatures wargame written by Shane Lacy Jack" as a logo on their products. Multiple PDF adventure scenarios are available using this licensing system, as well as setting related supplements like the Vampire Earth RPG Sourcebook and the Shaintar Player's Guide. Welcome to Savage Worlds™, Pinnacle's streamlined roleplaying system for any setting! Here you'll find everything you need to give the game a quick spin and.
In the meantime, the poor news even mount a controlled withdrawal back flowing out of Picon, the sudden economic to the fortified positions around the Naval hardship caused by the outbreak of war, HQ compound. Civilian casualties and the resulting recession triggered an numbered into the hundreds of thousands outbreak of panic and rioting in the capital by the end of the first day. It was clear of Caprica City. The military re- that the Cylons were not engaged in a war established control only after a brutal of conquest, they were fighting a war of suppression of the rioters.
The annihilation. The Admiralty was Government ordered a full scale immediately evacuated to Caprica to mustering of all Colonial Reserves, a conduct and coordinate the war from military necessity as much as a show of there.
Picon while the civilian population in the Cylon raiders, in an attempt to even the areas still under Colonial control were score until they were sufficiently powerful evacuated. Picon, and to a lesser extent to challenge the Colonial Navy face to Tauron, became the major theatres of the face, began attacking Colonial shipping to ground war. The reinforcements arrived threaten supply just in time to blunt a vicious Cylon lines of materiel and fuel.
However, more troops than the Colonial Fleet had developed, constructed Reserves were able to provide were and commissioned five Battlestars needed to reverse the Cylon advance and Columbia, Rycon, Atlantia, Pegasus, and to replace rapidly mounting casualties.
Galactica , massive warships capable of Calls for additional volunteers to join the projecting an incredible array of both war were put out, and though the fighter and conventional firepower.
Each response was disappointing at first, the Battlestar carried full complements of the ranks of the recruits eventually swelled as Mark I Vipers, a fighter-type vessel the outrage of the unprovoked attack and intended to track down pirates and police the horrors of Picon drew upon a spirit of Colonial space during peace time. With patriotism and unity. Even on Sagittaron, the advent of the war, the Viper fleets voices that had previously called for underwent a major redesign and secession were silent as humanity united retrofitting to the Mark II model, which in the face of the horror of unrestricted would remain the benchmark for the warfare.
John Sheriff288 Brown Rick Ironwing Petersen
Training of recruits began in remainder of the war. The battlestars earnest. The first lots of fresh were immediately redeployed from reinforcements were sent to Picon two providing air support to the defenders of years after the outbreak of violence. Picon and Tauron to protecting Colonial Despite this, the Colonials could not space assets and shipping. Despite their achieve any forward momentum; the clear supremacy in space, the Colonials stalemate continued as Cylon attack after were kept on their toes by random Cylon attack were repulsed, often with high attacks that seemed to come out of Colonial casualties.
Colonial nowhere. The third year of the war saw the expansion of the conflict from the surface of the Colonies into space. The Cylons, using captured industrial facilities on Tauron, quickly produced the first of their space combat vessels to challenge the Colonials for control of the skies. Evidently, the Cylons had reached the same conclusions as the Admiralty - the Cylons could never mount a truly effective war effort without being able to ship reinforcements and supplies to their front lines, shipments that the Colonial Navy The Colonials were on the defensive in 13 space for the better part of the year, years after her keel was laid at the unable to predict when and where Cylon Cosmology Space yards in Geminon orbit, raids would strike next.
The problem was although her completion actually occurred compounded when Cylon raids began in after her entry into service due to her areas thought beyond the range of their forced premature deployment see fighters. The enigma continued until the below. Colonial Dradus nets detected the first In addition to their basestar Cylon capital ship movements early in construction, the Cylons began AC.
The Atlantia was immediately commissioning bases in earnest soon dispatched to Tauron's orbit and reported after the Colonial detection of their capital the first engagement with a Cylon ships. While not really habitats, these basestar, a massive capital ship that was bases served as fleet anchorages, re- a match for the Atlantia in terms of both supply depots and research stations.
The sheer firepower and fighter complement. It was during this engagement, facilities on the Tauron surface. Repeated however, that the Colonial war hero, attempts by the Colonial Fleet to dislodge William "Husker" Adama, presently the the Cylons from the Damocles belt in Commander of the Galactica, made his AC met with little success.
The attention had shifted from the surface The true extent of the Cylon space of Picon and Tauron to the action in construction program soon became clear.
The Colonial Fleet held its own Upgraded Dradus nets and recon against Cylon fleet actions through missions from which many pilots did not numerous naval engagements over the return now showed the existence of three next decade, despite serious damage to completed basestars, accounting for the Acropolis and Solaria on one occasion Cylon raids beyond their expected range.
The docking of two battlestars construction. The reports were clearly forced the early commissioning of the alarming for both the Admiralty and the Pacifica before the ship was ready for Government.
Requisitions for the funds to service; despite her incomplete construct a further seven battlestars, construction, the Pacifica's relatively bringing the fleet to twelve, were rushed inexperienced crew made a strong through the Quorum who actually showing in the next two Colonial fleet demanded an even larger construction actions. The the first nuclear bombardment of a Colonial Fleet rushed the construction of planetary surface occurred, resulting in the additional seven battlestars Pacifica, the complete abandonment of Picon City.
The Pacifica was metropolis, killing virtually every living completed in record time one and a half thing in a two hundred kilometer blast 14 radius but leaving all inorganic matter successful conclusion to the war, which untouched. Almost three thousand implied a massive military offensive Colonial personnel perished from the against the Cylon threat. The Admiralty resulting radiation.
Cylon troops and Marine High Command were ordered completed the conquest of Picon City to plan the offensive operation, unopposed and simply moved in, adapting codenamed Deliverance. Planning began the surviving structures and buildings for and continued under the threat of another their use.
Picon City, once the home of neutron attack. In retrospect, it is yet bastion of the Cylon menace, and for the another mystery regarding the Cylons as first time in the war, the Cylons were close to why they did not utilize their arsenal of to complete conquest of a Colonial world. A planned and coordinated bombardment would have forced the Government to sue for terms. Few credible hypotheses have been suggested. The most likely has only just been formulated; we now know that Cylon technology is heavily susceptible to radiation emitted by the Ragnar field, similar in quality to the radiation emitted by neutron bombs.
Though this susceptibility was not known to the Colonials at the time, fear of a returning neutron bombardment, or even further Cylon neutron bomb attacks. Ironically, Cylon ignorance of Colonial Strangely enough, the annihilation of the ignorance regarding Cylon susceptibility defenders of Picon proved to be the to radiation probably saved mankind and undoing of the Cylons. Fearing the use of its war effort.
The plan was simple in its objectives, The idea of a thermonuclear response but truly breath-taking with respect to the was discarded almost immediately; the sheer logistics required. The first objective Cylons were sure to launch a on which the remaining were predicated thermonuclear strike against Tauron's upon was the establishment of total space cities.
As it was, Tauron was already supremacy by destruction of the Cylon under threat of a nuclear bombardment basestar fleet and their main anchorage in without such reckless provocation, and the solar system. Following this, an the Colonial Navy could not guarantee offensive would be launched on Tauron to complete safety from a lone Cylon raider secure the planet from the Cylon neutron slipping through Colonial defenses to bomb threat, and Picon would then be launch a thermonuclear weapon against liberated, the Cylons to be ejected at all other Colonial population centers.
The costs. Meanwhile, the Colonial Marines only alternative was a quick and 15 and planet-bound Naval units would from the metallic beings. Colonial space tactics coupled attention, and then thwarting enemy with surprise prevented the Cylons from reprisals on these less well defended mounting their best defense. The Cylons Colonies.
The Colonies were going to did not have time to undock their massive take on the Cylons on all fronts ships from the anchorage to make them simultaneously. Each Battlestar took on an gunnery tore through the opposing additional squadron of Vipers above and basestars, while Colonial fighters fended beyond their usual complement.
With no off desperate Cylon attacks against the hangar space to spare, the additional great Colonial capital ships. Vipers were loaded directly into the Six basestars were destroyed still launch tubes and landing bays; it was docked to the Damocles Anchorage, and hoped that this advantage, which the four were destroyed in space.
Roleplaying Games: Savage Worlds
In little over Cylons would not expect, would add an a quarter of an hour, the Cylons had been edge to the attack. In late AC, the deprived of most of their fleet. The Cylons entire Colonial Fleet jumped into the would never recover.
In return, the Damocles belt near the Cylon anchorage. Prometheus, Poseidon and Atlantia The Cylon fleet was caught totally suffered heavy damage and would remain unawares as the battlestars materialized in dry-dock for almost a year after the in a coordinated fashion to enclose the battle for repairs.
The Viper squadrons Cylons in a ring of iron. Of the ten Cylon suffered the greatest attrition of the battle; operational basestars present only four almost one out of every five Vipers were undocked and able to respond to the launched did not return.
At the close of Colonial incursion. Within moments, the Damocles Engagement, as it became hundreds of Vipers were in space, and the known in future, statistics placed Colonial battlestars opened a raging hailstorm of deaths at approximately four thousand fire on the Cylon capital ships, using personnel aboard the battlestars and in everything from point defense cannons to the Vipers.
It was the greatest victory in nuclear warheads. Despite the surprise Colonial history, and celebrated by and ferocity of the Colonial attack, the numerous accolades; the stature of the response of the four basestars were swift; Navy and its service men and women their main batteries came on-line have been made legendary by the immediately. Cylon raiders launched from Engagement.
To put it in perspective, one all ten basestars as well as from the hundred and six Gold Clusters were anchorage itself. The bolstered Colonial awarded seventy posthumously to the Viper squadrons seized and utilized the Viper pilots, more than the total number initiative provided by surprise, engaging awarded in the entire period between the their Cylon counterparts in the largest ratification of the Articles of Colonization dogfight in history as they attempted to and the beginning of the Cylon war.
They Cylon positions all over the planet, moved quickly; transports loaded to the targeting in particular Cylon command brim with Marines jumped in from Caprica and control positions, Dradus towers, and and landed an invasion force of almost anti-aircraft batteries. The bombing one million men and women within days.
Colonial Marines Buoyed by the great victory, superb poured out of the southern regions of the command and control, and overwhelming Oddysean continent and began the push air support, Tauron was liberated in a north towards Picon City.
Against such month, and the Cylon threat ended on that overwhelming force, the Cylons had little planet. Colonial casualties were minimal to respond with. While formidable, the due to the overwhelming force applied; Cylons were clearly outnumbered, and losses were more economic than in lives. Colonial spearheads punched The Cylons had instituted a policy of through Cylon defensive positions, "Scorched Ground" as they retreated, creating corridors through which troops destroying everything that might help the advanced and wheeled around to Colonials.
Losses from destruction of surround their enemy in a vice.
Other infrastructure alone in the areas of Tauron columns of Colonial troops streamed in that had fallen under Cylon control through the wide gaps in the Cylon front numbered into the trillions of cubits. From there, the Cylon situation was The Marines entered the outskirts of precarious.
Cut off from supplies, and with Picon City. Cylons knew it was only a matter of time The impossible was now a reality. Already, accepted an Armistice offer from the patrols in force were being made from Colonial Government.
Though the core system is free , adventures in the setting will generally be paid. The availability of adventures is limited because the core game is new.
You can, of course, create your own adventures for free. The system does this primarily through the use of Aspects. For example, an Alert character could invoke that aspect to gain a bonus when attempting to notice monsters nearby. Free content of varying quality can be found on FATE fan sites. Pathfinder Pathfinder is not generally known as a free product. You can, however, start playing for free.
Savage Worlds Deluxe Core Rules (PDF)
All the rules you need to begin playing the game can be found there. These are designed for low-level characters and provide a solid introduction to the system.
The free content provides plenty of depth and an imaginative gamer should have no trouble developing new adventures with the rules published online. The PDF also has bookmarks to set to main topics in each chapter and sub-heading, allowing for an exceptional navigation system to find content with few clicks and with limited page turning. The illustrations and artwork in Savage Worlds: Super Powers Companion is spectacular, consisting of full-color depictions of superheroes and villains from the front cover to the very end of the book.
While all the super villains were given text descriptions, one would assume that a colorful image of such an NPC is always preferable. Excelsior and then some! The Savage Worlds: Super Powers Companion is squarely focused on re-creating a comic book campaign, ranging from heroes from pulp fiction such as the Shadow on up to superheroes who not only save the planet, but battle to save the whole galaxy from destruction much like the Green Lantern Corps.
The supplement covers many topics necessary to successfully adapt Savage Worlds Deluxe rules to superheroic roleplaying, neatly dividing up the content into six sections for ease-of-use.
Unsurprisingly, the first section covers creating Heroes, giving details on how to manage their power levels and offering new content which can be used to design characters in this genre.
Setting Rules are covered in the second section, and specific rules from the SWD rulebook are designated for this genre of roleplaying campaign. But the authors also created additional combat rules such as Combined Attacks and Knockback, as well as using power stunts and power tricks to role play the use of powers in unusual ways. As the game is designed for the superhero comic genre, there is also a table which determines whether a hero or villain actually dies when defeated very rarely!
Jean Grey returning after the death of Phoenix ring any bells? The section on Gear is actually quite short, as much of the standard modern gear from the SWD rulebook is completely appropriate to the comic book setting.
However, there are some new gadgets introduced, including high-tech weapons, armor, and miscellaneous gizmos like rocket packs and commlinks.Jokers beat all other cards and additionally give bonuses on rolls made in the round one receives them. Edges and Hindrances, unlike Traits, are not rated with dice. At great cost to life, limb, and reason Once upon a time in the Caribbean The reports were clearly forced the early commissioning of the alarming for both the Admiralty and the Pacifica before the ship was ready for Government.
What came next, purification; the first recorded tylium however, changed everything. This tome of terror is essential for anyone running a dark or horrific