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Gta San Andreas Walkthrough Pdf

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Click here to download the GTA: San Andreas PDF Guide. If you aren't yet subscribing to IGN Insider, sign up now for tons of guides, movies. GTA: San Andreas at IGN: walkthroughs, items, maps, video tips, and strategies. FAQ/Walkthrough (PC) (HTML), 03/26/15, Andrew Testa, , K. FAQ/ Walkthrough, 03/11/16, RARusk, , K. FAQ/Walkthrough (PC), 04/08/19, glenster.

Follow the limo while firing from the back of your bike. When the car catches fire, brake and watch his limo blow up.

Story End Missions These are the final missions you complete before you are kicked out of Los Santos. Use it to take out the SWAT members inside. Wait for them to show up and then blast them.

Because the shotgun spreads you can get several on one shot. Take out the SWAT members on the chopper then blast it with whatever gun you have. After the chopper goes down its time for the final leg of the mission, the chase. Smoke and Ryder pick you up. Keep shooting the cop cars until they blow up. At some point the motorcycle cops will try to jump on your car. Take them out quickly. Beyond that, this part should be a piece of cake.

Green Sabre: The final mission. Cesar calls you over to see something. Turns out Ryder and Smoke are in bed with the enemy.

Now quickly drive to the other side of town to save Sweet from a Balla attack. Run around the back and take out the Ballas one at a time. Be careful because more back up will show up in vans. Drive safely and use the main roads until you know the lay of the land.

If you need money to download weapons, this is an ideal spot to complete ambulance side-missions. Badlands: Tenpenny and co. You need a weapon and the cheapest and most effective is the Tec8 Uzi from Ammunation. You can do the mission either in a car or on a bike. On a bike, you can get up the mountain and follow your target more easily but you will be more exposed. Take out some of the guards outside the shack and the witness will flee.

The witness will bail before the car explodes, you can then kill him, take a picture and head back to the drop-off.

Body Harvest: Time to meet your new friend, The Truth. He needs you to steal a Harvester. Drive to the farm and use whatever vehicle you want to get to the field. Preferably take out the hillbillies in the field and then fire on the harvester to get the driver to leave. After that, kill the driver, steal the harvester and drive it out of the farm.

The missions are therefore listed here in order from easiest to hardest. Tanker Commander: All you need to do is take the Truck cab, line it up with the truck-wagon and get it on.

Now drive to where it shows on the map. Use the satchel charges to blow up the door first. Roll through your weapons to find the remote and detonate from a safe distance. Next, put one on the safe and repeat. Go there and get re-sprayed, then head back to the hideout. Let Catalina sort them out. When one cowboy falls, drive over the suitcases to collect them. If the chase makes it all the way back to North Los Santos, the cowboys will leave their quads and start shooting.

Small Town Bank: Most annoying mission by far. You have to guard the other people in the bank, but eventually the security guard will try to shoot you. Kill him and now you have to shoot your way out. First, get the money from the ATMs. Shoot each of them twice with the shotgun. Cops will be waiting in the alleyways, rooftops and behind boxes. Once again, take it easy and blast them with your shotgun. Some will come from behind so keep an eye out. Eventually two policemen will come in with bikes.

When you enter the next town, Catalina will fall off her bike. Pick her up and head back to the hide-out no Pay N Spray this time.

Wu Zi Mu: Here you will meet and race a new friend, Woozie. For this race you need a fast car. You will race through Red County.

Grand Theft Auto: San Andreas Official Strategy Guide

You can lose your competition easily but be careful not to flip your car in the bumpy terrain. Are you going to San Fierro? Use the flame-thrower to torch the fields. All you need to do is hold down fire and strafe — letting the fires consume the plants. Aim the bazooka where the chopper is going or wait for it to slow down. You only need one direct hit. The save point is just outside the garage. Once down there, you will kill him and take his clothes.

Wait for the DA outside the hotel and take his car when he arrives, drive it to your garage and the back to the car-park. Deconstruction: You have to destroy all the portables. The workers will attack you immediately and more will appear from the portables, so take out as many as possible or at least the ones with guns before getting on the bulldozer. Shoot the driver or jack it and run him down. Photo Opportunity: Another easy mission. Just drive to Cesar and get in his car. Get up to the roof and photograph four individuals: Ryder, the man in the striped shirt T-Bone , the man in a business suit Toreno and the man in the purple suit Jizzy.

This is sort of easy because you get all the equipment you need.

Shoot the cars with the bazooka and pop off the remaining men with the sniper-rifle. Some will be hiding up in the demolished building so remember to take them out from a distance. Snail Trail: Tenpenny and Pulaski are at it again. This time you have to follow a reporter to Los Santos and kill him and his informant.

Get the sniper-rifle, then jack a vehicle or run to the bike standing outside the train-station a bike is preferred for this mission. Follow the reporter and avoid on-coming trains on the parallel track.

He has a scare-meter and you have to keep your distance while following him. If the scare-meter starts to rise, just back up. You can cap both him and the stoolie from a distance. Head to the Pleasure Dome. Climb up the scaffolding over the Pleasure Dome and drop down to enter by the window. Walk down to Jizzy and the buster will bounce. Kill his posse and bodyguards for a little extra ammo then follow him outside. Nab the fastest car on the lot and follow Jizzy.

You can gun or run him down, but you should nab his phone quickly if you get a wanted level following him. Pier 69 mission follows this one. Drive past the gate and take out the security guards in the alley. Once you get up to the helipad the chopper will fly away. You can either kill the guards on the helipad or leave them be, but be sure to nab the rocket launcher and get away on the motorbike on the street level if you kill the guards you may get a wanted level which will make the rest of the mission more annoying.

It will be heading at you at quite a speed, so be prepared. However, if the chopper makes it out of San Fierro you will have failed the mission. Next, drive quickly to the second location and run down the wannabe pimp. Finally, you have to kill the bishop and his bodyguards. Once the limo is blown up the security will get out of the SUV and you can either run them down or drive-by them. T-Bone Mendez: This is a rather easy mission.

A bunch of bikers hijack a drug shipment and you have to chase them and get the packages. You need to get close to them on your bike and then click the Right Mouse Button to grab the drugs from the back of the bike. Mike Toreno: Time to meet the brains of the Loco Syndicate. Mike is trapped in a shipment van which has gotten hijacked those drug-dealers sure are careless with their shipments.

First, you have to drive to the construction yard behind your garage, then down to the docks and then past the gates at the airport. Head down the air-strip and you should see the van and two motorcycles.

Ram the motorcycles and blast the van to get the hijackers to exit. Get out of your car and blast them. Once Toreno gets out you have to destroy the van. You can cut this part short with a satchel charge or by shooting the gas tank. Next, hop in the limo and get T-Bone and Toreno away from the airport.

Head down to the docks and Cesar will arm you with a sniper rifle. T-Bone and Ryder will arrive but Toreno, whose coming by helicopter, leaves when he sees the bodies. Be careful because baddies can shoot you from behind bushes. You have two choices: A. Hop in the drink with him and swim to the boat to chase and gun him down or B.

Once you arrive at your destination, the Vietnamese will attack. Duck your head and blast the Vietnamese. You can blow up the gas-tank of the car to make this part easier.

Next blow up the motorbikes that arrive. You can let Woozie worry about shooting but you can also drive-by to help him out. The Da Nang are too stupid to leave their cars so once they catch fire, just get away and let them blow up. Go to the car as indicated on the map. As soon as you get in, the Vietnamese will attack. Drive through unblocked tunnels outside. Once you are out, the Vietnamese will follow by motorbike. Get the car to its destination at the North end of the city.

Lure: Time to act as bait to get rid of those pesky Da Nangs. Follow the checkpoints. Other than that, this is a pretty easy mission. You have to go diving in order to increase your lung capacity get two complete upgrade cycles and you can start the mission.

Firstly, swim as indicated by the markers. Get up on deck and use either the knife or a silenced pistol to take out the guards.

Get below deck, plant the bug and then jump off and repeat the same tactics in the water to get to the little dock off to the side. Eventually though they use an RPG to down the helicopter.

You have to swim to the boat. Sneak up on the first guard and slice his throat. Now you have a shotgun. Take out the guards from the distance and advance carefully past the boxes in this area but try to pick up the ammo that the guards leave behind.

Shoot the few Da Nangs who attack you immediately and climb on the low crates to find some body-armour behind there or pick it up before you leave. Be careful as you progress, the Da Nangs will be hiding in every nook and cranny.

On the final stretch, a guy will throw a hand-grenade. Either run away or towards him, but do not stay put. Next, head up to the bridge. There are three more guards left. The Snakehead will throw you a katana when you meet and you can kill him with one clean swipe if you slice his head off or you can shoot him.

Air Raid: This is a fun mission. You get to use a mini-gun to take out remote controlled planes.

Look at your radar and blast the planes as they arrive. You have to fly around the city blowing up vans and shooting up delivery boys on motorbikes. It can be a bit tricky, but you can slow down your plane by pressing back as you approach your target.

Your machineguns will aim automatically as long as your target is ahead of you. Some delivery boys will escape their vehicles so remember to gun them down. You only use up fuel when you press throttle. New Model Army: This is a fun if a somewhat tricky mission.

You have three objectives: 1. Remove all the barrels from in front of Zero. Use planks to make bridges to help his car across the river. You can either complete these objectives as they come along or you can be a bit strategic. Then make bridges over the crossings and then start moving barrels. It starts from your garage. Yay Ka-boom-boom: Drive to the garage and you get the rigged car.

Now drive to the gates of the Crack Factory and run down the guards. The factory blows up. Make your way carefully to the gates and blast the guards. They close the gates but not before two Loco Syndicate lackeys drive in with a car. Blast the lackeys and take the car.

Take out any remaining guards then make it up the ramp between the cargo crates. The Desert These are the missions you can complete after the main story missions in San Fierro. They are all required to beat the game, but you can already access some of the Las Venturas missions while in the desert.

Highjack: This is an annoying but a rather straight-forward mission.

GTA San Andreas BradyGames Official Strategy Guide Scan

Get on the bike and get on the freeway. Catch up to the truck and try to match its speed. Cesar will keep yelling instructions. Keeping up with the truck can be annoying because of all the cars but if you can keep level for five straight seconds, Cesar will be able to jump in. Interdiction: This is a fun mission, which involves driving up mountains and shooting down helicopters.

Get up the hill to wait for the helicopter. FBI choppers will start surrounding you. Tower in Verdant Meadows. Verdant Meadows: This mission is a cinch. Just go to the Abandoned A. Tower and download it.

Afterwards you can start the missions from the tower. Abandoned A. Tower These missions are all activated from the Abandoned A. Learning to fly: Pretty self-explanatory. These are activated from the top-floor of the tower. Complete them all to start the other missions. For help on aeroplane controls refer to the top of this guide. All you have to do is get to Angel Pine and back. So going from point A to point B via a straight line is not advisable.

Instead, fly to the ocean and follow the cliffs. Remember not to fly too low but that pressing throttle will cause you to gain altitude and go over the radar line so only tap it lightly when progressing. You will survive a few seconds above the radar line but try to get below as quickly as possible.

First get on the plane with your motorcycle. You have to use your fists or if you still have it, the katana you got from the Da Nang Thang mission. Kill the agents but stay off the mid-lane or the barrels will get you.

Black Project: This is a really annoying mission which can be done the easy way or the hard way. Firstly, you have to get to the gate. You can do this by shooting two of the search-lights out and activating it from the control room.

If you shoot anymore searchlights or get spotted, the base locks down and you have to get in through the air-vent. Just be careful because of all the soldiers. Use it sparingly, with light taps and it will last you until the end of the mission.

Mow down any soldiers that get in your way. You can go below the floor-grating for some health and armour power-ups. Head down slowly, blasting the soldiers as they crop up. Once you get to the jet-pack, fly straight up. Once outside, fly straight to the location indicated on the map. You have to fly onto a train. Blast all three crates and get the goo container from the last one. Tower Missions.

Fender Ketchup: You have to help Woozie figure out which of the mob families is giving him a hard time. This mission is easy, but you can fuck it up by crashing the car too hard and having the guy fall off.

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Keep heading up and down the main strip at high-speed, dodging cars and doing hand-brake turns to go the other way. You need to get the car back to the casino in one piece afterwards. First, drive to the quarry, preferably by bike. Get in the massive truck and drive over the boxes of dynamite, stopping to collect them.

Then comes the hard-part, escaping the quarry. You need to do this on a dirt bike. Kill the guys outside the factory first, then take out the guy with the shotgun near the entrance, then start capping guys inside the factory, preferably with a sniper rifle.

Look out for the armed workers atop the shelves. Firstly, head to the back of the factory where there are machines lined up in a semi-rectangle and take those out with your most powerful weapon: mini-gun, rocket launcher, grenades or an assault-rifle if all else fails.

Take a brake to blast the mob goons entering the warehouse and then blast the rest of the machines. Don Peyote: This is a fairly easy mission. There is however, a vehicle management issue. You can head up to the desert in any vehicle you like, but to get Paul and Maccer out you need a vehicle with two passenger seats a sedan or a van. Next, head to the snake-farm. On the way Paul needs to throw up. You can either pull over or ignore him.

Drive to the hospital to pick up Johnny, the guy you scared in Fender Ketchup. You may have to crash all three ambulances. Once the mobsters get out, kill them and then drive the ambulance to the Meat Factory.

The players are both shown simultaneously on the screen, meaning they must stay within close proximity of each other.

The multiplayer rampages provide such functionality. Other notable destinations include Sherman Dam based on the Hoover Dam , a large secret military base called Area 69 based on Area 51 , a large satellite dish based on a dish from the Very Large Array , Vinewood based on Hollywood and the Vinewood sign based on the Hollywood sign which is located in Mulholland, and many other geographical features.

San Andreas is The three cities are linked by numerous highways, a train system, and air travel. While its predecessors' areas were limited to urban locations, San Andreas includes not only large cities and suburbs, but also the rural areas between them.

Gangs The main character is a member of the Grove Street Families street gang, a set of a gang that also includes the initially-hostile Temple Drive and Seville Boulevard Families. In addition, the Russian Mafia makes a few small appearances in the storyline.

Characters Main article: List of Grand Theft Auto: San Andreas characters The characters that appear in San Andreas are relatively diverse and relative to the respective cities and locales which each of them based himself in. The Los Santos stages of the game revolve around the theme of the Grove Street Families gang fighting with the Ballas and the Vagos for territory and respect. East Asian gangs most notably the local Triads , an additional Vietnamese gang the Da Nang Boys , and a force of Hispanic thugs working for the local "Loco Syndicate" the San Fierro Rifa are evident in the San Fierro leg of the game, while three Mafia families and the Triads who all own their respective casino are more prominently featured in the Las Venturas section of the game.

Young Maylay made his debut as the protagonist, Carl. The Guinness World Records Gamer's Edition lists it as the video game with the largest voice cast, with credited voice actors, including actors and additional performers, many of those performers being fans of the series who wanted to appear on the game.

Upon his arrival, CJ is intercepted by a group of corrupt police officers led by Frank Tenpenny. Tenpenny coerces CJ into working for him by threatening to frame CJ for the murder of an Internal Affairs officer, whose death had been orchestrated by Tenpenny. After Tenpenny releases him, CJ reunites with his surviving family at Beverly's funeral: Sweet, and his sister, Kendl. However, CJ wins Sweet's grudging acceptance by promising to stay and help rebuild the gang.

The two brothers work closely with their friends, Big Smoke and Ryder, to reunite the divided Grove Street Families and reconquer their old turf from their rivals, the Ballas. During the gang war, CJ is occasionally sidetracked by orders from Officer Tenpenny, who forces CJ to assist him with black market and drug racketeering. Despite his preconceptions, CJ discovers that Cesar genuinely cares about Kendl, and the two men become friends.

With Grove Street stronger than ever, Sweet plans to ambush a major group of Ballas and end the war. However, before CJ can get to the fight, Cesar calls him for a meetup. It is revealed at this point that Big Smoke and Ryder had arranged the shooting, and were working with Tenpenny and the Ballas to sell out Grove Street.

CJ rushes to warn Sweet, but is too late, as Sweet is badly wounded from the Ballas counter-ambush. Tenpenny shows up and arrests them both. They take over Los Santos and flood its streets with drugs, and with Tenpenny protecting them from police interference, they appear unstoppable. However, Tenpenny decides to get more use out of CJ. Instead of throwing CJ in prison, Tenpenny drives him into the rural country outside Los Santos, and threatens to arrange Sweet's death in prison if CJ doesn't co-operate.

Exiled in the countryside, CJ is forced to carry out favors for C. H, under threat of Sweet being transferred to a cell block where Ballas affiliates are housed. He also works with Cesar's cousin Catalina to make money by carrying out several heists in the area. After winning the deed to a garage in San Fierro in a race against Catalina and her new boyfriend , CJ goes there with The Truth, Cesar and Kendl to get it up and running so they can make a living.

CJ infiltrates the organisation and identifies its leader, Mike Toreno. CJ then destroys the Syndicate's drug factory. Soon after, CJ is called by an unknown man using a digitally distorted voice, who asks CJ to meet him at a ranch in the desert. Toreno reveals that he is actually an undercover government agent spying on criminal operations and enlists CJ's help in several shady operations in exchange for Sweet's freedom.

Meanwhile, CJ travels to Las Venturas, where Wu Zi Mu invites him to become a partner in the Four Dragons Casino, where the organisation is facing problems from the mob families that control the city. Seeking to wrest control of Venturas from them, CJ helps Wu Zi Mu plot a robbery of the mob's casino and gains the mob's trust through various jobs for mob boss, Salvatore Leone.

Eventually the heist is carried out successfully, earning the Triad a place of power in Las Venturas, although causing the mob to detest CJ. CJ also encounters rapper Madd Dogg, from whom he stole a rhyme book to help rapper OG Loc become a name in the business. After rescuing Madd Dogg from a suicide attempt, he asks CJ to be his manager once he returns from rehab. Tenpenny, fearing his arrest is inevitable, tasks his partner Eddie Pulaski with killing CJ and another police officer, Jimmy Hernandez, whom Tenpenny found out was informing on them to Internal Affairs.

While Pulaski forces CJ to dig his own grave, a severely injured Hernandez manages to attack Pulaski, leading to his death.

Pulaski attempts to escape, but CJ kills him.

Madd Dogg returns from rehab, prompting CJ to return to Los Santos to get his music career restarted. Toreno contacts CJ for one last favor, and finally has Sweet released from prison.

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Now rich and successful, CJ attempts to cut Sweet in on his businesses, but Sweet becomes angry that he ran away and let their home be taken over by rival gang members and drug dealers to make his fortune.

While CJ helps Sweet once again kill the rival gangs, Tenpenny is arrested and tried for felonies that he has been charged with, but the charges are dropped due to lack of evidence, prompting a citywide riot. CJ helps Cesar regain control over the barrio and also regain territory for his gang, so as to have enough power to obtain knowledge of Big Smoke's whereabouts. Sweet soon learns that Big Smoke is hiding in a fortified crack den in the city, and he and CJ set out to confront him.

CJ enters the building alone, fighting his way to the top floor and confronting Smoke. CJ attempts to reason with Smoke, but the latter engages CJ in a gunfight. CJ defeats him and a mortally wounded Smoke confesses that he betrayed the GSF in order to gain more power and money before dying. Tenpenny then arrives and holds CJ at gunpoint, before stealing Big Smoke's money, intending to use it to leave the city.

Tenpenny escapes and CJ and Sweet pursue him. During the pursuit, Tenpenny loses control of a fire truck that he was using as a getaway vehicle, driving off the bridge over the Grove Street cul-de-sac and crashing at the entrance to it.

CJ and his friends watch as a fatally wounded Tenpenny crawls from the wreckage and succumbs to his injuries. In the aftermath, CJ and his family along with Cesar celebrate while Madd Dogg and his friends pay them a visit.

In the midst of celebrations, CJ leaves to check the neighbourhood and its surroundings. The PS2 release also includes a live-action documentary on the custom car culture featured prominently in the game called Sunday Driver. The music system in San Andreas is enhanced from previous titles. In earlier games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time.

In San Andreas, each section is held separately, and "mixed" randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations.Drive-By: Another relatively easy mission, you have to drive past Balla groups and help the others take them out. Shoot the guards outside before you shoot the lock on the warehouse.

You will need to stand under the overhanging part of the Big Pointy Building and look through the lattice. Turns out Ryder and Smoke are in bed with the enemy. First just drive to where the game tells you. Follow her to the sex-shop, get the outfit and get out. Misappropriation: This can be either a really annoying mission or a ridiculously easy one. Freefall: By far, the hardest of the flight missions up till now.

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