In this case, the DM intends to use the PLANESCAPE campaign setting for . In a PLANESCAPE campaign, fighters and rangers are viewed as they would be in. Planescape Campaign Setting (2e) - Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite. Monstrous Compendium - Planescape Appendix raudone.info, , MB Planescape - Campaign raudone.info, , MB.
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Forsaken epub - 31 Days Before Your CompTIA A+ Exams (2nd Edition)» Planescape Campaign Setting · Planes of Chaos In the Cage: A . Does anyone know of a properly formatted Epub version, or has anyone gone through the work to convert it? (This should be something that. Download links and information about Planescape torrent. Название: In Planescape is an official D&D campaign setting first introduced in Second Edition .
The Outer Planes are also detailed, with their layers and the realms possible on each layer. Important layers and realms are included in the descriptions of individual Outer Planes, including which gods "Powers" make their home there.
Also described with the Outer Planes are the four unique planar paths—the rivers Oceanus and Styx , the tree Yggdrasil , and Mount Olympus —which touch many layers of the various Outer Planes and can take travelers from one place to another. The largest of the set's guides is devoted to a description of the Outlands, which provides connections to all the other Outer Planes via corresponding towns or forts located at various sites.
Planescape Campaign Setting
Sigil, the City of Doors, located atop the Outlands, is a place run by various factions , and which contains portals to any plane or layer. The ruler of Sigil is the Lady of Pain , a mysterious being who appears during times of internal or external turmoil.
A vortex works like a doorway; a conduit is nothing more than a tunnel. A player also may assign his PC to one of the character factions , which derive from philosophies and alignments, and most factions accept every class.
In the Cage: A Guide to Sigil (AD&D Planescape)
Wizard and priest spells are affected in different ways based on the caster's location. The first division, the Prime Material Plane , includes the worlds associated with the Dragonlance , Ravenloft , and Forgotten Realms settings. The third division is the Outer Planes , which take the form of broad rings, infinite in number and size. As described in the page "Sigil and Beyond" book, it resembles a medieval city "built on the inside of a tire that hovers over the top of a gods-know-how-tall spike, which rises from a universe shaped like a giant pancake.
Overseeing the realm is the Lady of Pain, a mysterious being.
The writing is clear, most topics are covered in detail and adventure ideas are either presented directly or dropped in as 'seeds' for you to pick up on. Haring was also quite impressed with Cook's conversational writing style, calling it "wonderful" and stating that Cook "is an old hand at the ways of the planes", and that using the book's slang would "enhance an already rich roleplaying experience". He complimented the set's distinctive graphic looks, from "the weathered-metal texture of the book covers to the bizarre headline typeface to the odd squiggles of brown and blue that are on nearly every page".
Seuss "if he did highly-detailed dark fantasy".
He finished the review by stating that "Planescape is a revolutionary product, a breakthrough for TSR. Abandoning the straightforward but dry approach of the Manual, the Planescape set reads less like a textbook and more like a story.
About This Game
Sects[ edit ] Sects are in many ways identical to the Factions, differing in that they are not based in Sigil. Sects are often highly specific to the particular planes they originate from, though historically many of the Factions were once Sects and some Sects were once Factions.
A complete list of Sects is probably not possible due the infinite multitudes of the Planes.
Unity of Rings[ edit ] The second principle is the Unity of Rings, and notes that many things on the planes are circular, coming back around to where they started. This is true geographically as well as philosophically.
From their own perspective, at least. As most planes are functionally infinite, disproving anyone's centricity would be impossible.
In Planescape, this is meant philosophically just as much as it is meant in terms of multiversal geography. This sparks a lot of arguments and violence since some people believe the City of Doors to be the center due to its uncommon number of portals to other planes and position in the Outlands and some factions also claim different centers, each with their own significance.
The campaign setting was followed by a series of expansions detailing the Planes of Chaos by Wolfgang Baur and Lester W.
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Other expansions and adventures followed, as listed below.Dana Knutson was the original concept artist, who created the image of the Lady of Pain and also originated the faction symbols. It's designer Zeb Cook's finest effort since 's Oriental Adventures and may be his masterwork.
The cant helped with this by giving the planes their own culture, as did the clear distinction between "planars" and "primes". This sparks a lot of arguments and violence since some people believe the City of Doors to be the center due to its uncommon number of portals to other planes and position in the Outlands and some factions also claim different centers, each with their own significance. Earlier 2e settings such as Dark Sun and Al-Qadim had been created with heavy influence from artists, and this was the case for Planescape as well.
Cook also adapted historical sources while working on Planescape. The cant was based on Elizabethan slang with some Dickensian slang mixed in.
One of the most notable innovations in Planescape is its inclusion of "factions" that players could belong to.
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