DREAM CHRONICLES BOOK OF AIR

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This document contains a complete Dream Chronicles: The Book of Air Collector’s Edition game walkthrough featuring annotated screenshots from actual gameplay! In Casual Mode you can skip a puzzle after the “Skip Puzzle” button appears in the upper left corner. The inventory items. Dream Chronicles: The Book of Air, often shortened to Dream Chronicles 4 or The Book of Air, is a adventure and puzzle casual game developed by. Dream Chronicles: The Book of Air is a hidden object game for the PC by PlayFirst. This walkthrough includes tips and tricks, helpful hints, and.


Dream Chronicles Book Of Air

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download Dream Chronicles: The Book of Air [Download]: Read 20 Everything Else Reviews - raudone.info Dream Chronicles: The Book of Air Walkthrough - We've just finished a complete walkthrough (with images) for Dream Chronicles 4: The Book. Dream Chronicles®: The Book of Air™; The epic Dream Chronicles saga continues in this award-winning adventure series in this Dream Chronicles game at.

A lot of times in this game the pieces players pick up may only be used as they get to the next scene.

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Some items may not become visible in a scene right away, players must perform other tasks first before they become visible. One of the biggest improvements The Book of Air has over its predecessors is a system of hints for locating difficult items. Although it is still possible to get hung up on some of the game's more taxing brainteasers, players will no longer find themselves stuck trying to find items thanks to a recharging magnifying glass 'hint power' that can be used to reveal an object's location.

But if there are not any, the power of hints is not used. There are two difficulty modes to play, Casual and Challenge.

Each mode has the same puzzles but their complexities are different. At the beginning, the game offers players the option to play in either Casual or Challenge Mode, and if they want the game to offer the slightest bit of resistance they would pick the former.

While Casual Mode offers simpler puzzles and the ability to skip them if players get stuck long enough, Challenge Mode offers slightly harder puzzles, but will not let players skip any.

Players cannot change the difficulty once they have chosen it. Now they can be used to decode fairy words "Decipher" , make hidden fairy things visible "Reveal" , transmute gold into wood "Transmute" , illuminate dark rooms "Illuminate" , and create thunder or rain "Thunder". In order to activate Dream Jewels, players need to fill them with Dream Pieces which are thrown throughout. And they can also use the "hint power" to find Dream Pieces. At the end of the game, players earn a high score.

The faster how players can complete the game, the more Dream Jewels and Dream Pieces they can find, the fewer times they skip puzzles, the better score they will earn. When players play again under the same name, some of the key items themselves will be in different places the second times around. The Book of Air spans several distinct areas that can be traveled to by airship once players discover the correct coordinates for a location and use colored stones to fill up the fuel device.

There are 14 main scenes and six large areas featured in the game:. On the eve of the 18th birthday, a half-fairy half-mortal girl named Lyra had a strange dream.

All her friends and family were there tonight to celebrate that special event, and Lyra's grandfather Tangle had prepared an amazing gift for her. But then Lyra heard a whisper, and everyone quickly disappeared. Waking up from that dream, Lyra finds herself alone in her beloved Town of Wish as she is being trapped in a parallel dimension which is very similar to her original one.

She finds the Clockmaker in his hideout and thankfully, he agrees to help. On arriving to the Wind Music Island, Lyra is notified by Tangle that the music eons in this island were once created by fairies , who also used to live there. Lyra finds his notification confusing, though she gradually understands that fairies are responsible of what have been happening to her: But still she have known her fairy roots yet, as Tangle keeps it from her.

After finding all three keys, Lyra returns to the Clockmaker's house and finishes her mission there. She is able to head back to her original dimension, also questioning the adventure that she has taken. But instead of welcoming Lyra with sunshine and daylight, her Town of Wish becomes dark and full of thunders. Lyra wonders what will await for her next. In the bonus chapter, Lyra has a new dream.

She was in the Town of Wish, her family was calling for her, but Lyra couldn't hear them over the sound of rushing water. Her body became light as if she had been floating. Lyra held her breath and fell deeper into that strange dream. Once again, she finds herself alone in another unrecognizable place, a small office in the Barge City, and looks for a magical map. When the publisher PlayFirst's blog staff interviewed with the game's producer Ryan Sindledecker, he gave players an in depth look at Dream Chronicles: The Book of Air.

Taking about coming up with the new features, Ryan shared that the developer, Kat Games came up with all the new features, including using Dream Jewels as powers. With each Dream Chronicles game, Dream Jewels were used differently. In The Book of Air there was a need to add these powers and a need to have a new use for the Jewels and they just fit together perfectly.

Art director at the developer KatGames, Pablo Vietto, explained the ideas behind "Airship" artwork that KatGames wanted to make a "very rustic and compact interior where they could place everything necessary for the navigation of the airship. Meanwhile, adding comments about "Streets of Wish" artwork, Vietto expressed that he wanted to "keep the essence of the Wish village from the first Dream [ Chronicles ] , respecting the roofs and cupules in green tonalities.

According to Vietto, some other details, like the iron works and lights, were inspired by works done by Hector Guimard , a French architect and one of the most important ones during Modernism. Pablo Vietto returned to talk about designing artworks in the game. Talking about "Wind Music Island" artwork, Vietto said that KatGames needed an extravagant scenario showing antique constructions made with rocks and natural things around, like coral.

The sculptures and instruments resulted from a combination of the natural forms coming from coral, other sea elements and the figure of a woman which is always present in their style.

For the first time in the Dream Chronicles series, players can hear characters' in-game voices. On June 15, , PlayFirst updated for the second time the Dream Chronicles official brand page on their website with an interactive map. By clicking on notable spots on the map, players can get more details about all important places which have appeared in the Dream Chronicles series.

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The invitation included one and a half hour to preview the game, a trip to the California Academy of Sciences , a tour around their office, and time to speak with a panel of the local Dream Chronicles team about the inspiration, story, and future of the Dream Chronicles series.

The Book of Air was first presented limitedly as a beta version on March 12, for the publisher PlayFirst 's players. The Book of Air , these hallmarks of the series are taken to new heights, with the addition of features that will delight both the casual and expert player. Fans will not believe where the story of this new trilogy takes them. Both editions feature the optional double-mode game, while the Collector's one also includes an extra location, seven mini-puzzles, some concept artworks, six wallpapers , the game soundtrack, a detailed walkthrough, a PC screensaver , and a sneak peek actually some artworks at the fifth game The Book of Water.

The Book of Air was another commercially successful Dream Chronicles game, peaking at number-one on seven major casual game charts: Games ; number-four on site. On May 5, , a high-definition version of this game was available via App Store for iPad device, [4] and the latest version was updated on April 20, It is the first game in the Dream Chronicles series to be released under the iOS platform.

Unlike its predecessors, The Book of Air was earned mixed to positive reviews from casual game critics. Positive reviews praised its Dream Chronicles -trademarked high-qualified production values and well-tricky gameplay, [7] while negative reviews criticized its very short length only 14 scenes to explore, which is even shorter than the original scene Dream Chronicles and some repetitious puzzles like jigsaw puzzles , placing gears, deciphering letters, and collapse -style fuel puzzles that must be played each time the airship takes off.

The Wind Music Island: This is the place where fairies created the first music, using the instruments that can be found there. Mortal music, it is said, is born when mortals hear bits of fairy music while they sleep. Before the fairies moved on from Wind Music Island, they created a stone instrument band—musical instruments of stone that played music on their own so that the music would continue forever.

The Water Collector: This is the basis of the infrastructure for fairy civilization. Here water is collected, purified, and dispersed. For many years Aeval took a proprietary interest in the Water Collector, to be certain all plants were adequately nourished. There is a system inside the cottage which tests not only the purity of the water, but the amount of elements within each measure of water.

Water from different sources carries different properties, which are utilized by fairies responsible for different aspects of the world. The Barge City: This is a town built over the water, well south of the Village of Wish, and is the home of many fishermen and merchants.

Lyra's grandfather Tangle is holding a handmade birthday gift, and soon giving it to her On the eve of the 18th birthday, a half-fairy half-mortal girl named Lyra had a strange dream. All her friends and family were there tonight to celebrate that special event, and Lyra's grandfather Tangle had prepared an amazing gift for her. But then Lyra heard a whisper, and everyone quickly disappeared. Waking up from that dream, Lyra finds herself alone in her beloved Town of Wish as she is being trapped in a parallel dimension which is very similar to her original one.

She finds the Clockmaker in his hideout and thankfully, he agrees to help. On arriving to the Wind Music Island, Lyra is notified by Tangle that the music eons in this island were once created by fairies , who also used to live there. Lyra finds his notification confusing, though she gradually understands that fairies are responsible of what have been happening to her: the magical chalkboard, the hidden airship, a stranger's whisper But still she have known her fairy roots yet, as Tangle keeps it from her.

After finding all three keys, Lyra returns to the Clockmaker's house and finishes her mission there. She is able to head back to her original dimension, also questioning the adventure that she has taken. But instead of welcoming Lyra with sunshine and daylight, her Town of Wish becomes dark and full of thunders.

Dream Chronicles®: The Book of Air™

Lyra wonders what will await for her next. In the bonus chapter, Lyra has a new dream. She was in the Town of Wish, her family was calling for her, but Lyra couldn't hear them over the sound of rushing water. Her body became light as if she had been floating.

Lyra held her breath and fell deeper into that strange dream. Once again, she finds herself alone in another unrecognizable place, a small office in the Barge City, and looks for a magical map.Your Rating.

Back away from the map and take the fourth intricate key: To solve the puzzle please rotate the disks in the order shown below until the symbol in that section turns green. If one of the stones was printed incorrectly, it will become a blank stone again and can be reprinted back in the cave.

Dream Chronicles: The Book of Air Walkthrough

After one stone has been completed, back away from the view of the stone and then pull the handle to make the symbols. Each mode has the same puzzles but their complexities are different.

Find the eight dream pieces, the large key and the colored stones: Use the colored stones on the hole and select the matching stones to create enough fuel. Press the small button on the clock and then press the small button again when the hour hand reaches VI.

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