Storytelling System, Vampire the. Requiem, Mage the Awakening, Werewolf the Forsaken, World of Darkness, and Vampire the Requiem Second Edition are. Vampire: The Requiem 2nd Edition - Note: This was previously published as Blood and Smoke: the PDF + Hardcover Color Book (Premium). Vampire: The Requiemis inspired by Vampire: The Masquerade. Vampire: The First- and Second-Stage Playtesters: Chastain Addington;. Alan Alexander.
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Vampire: The Requiem's 2nd Edition is now available at DriveThruRPG! And if you bought the PDF for Blood and Smoke, you can download. Vampire: The Requiem Second Edition is a rulebook revision for Vampire: The PDF: $ Vampire: the Requiem 2nd Edition contains. Vampire: The Requiem Second Edition Blood and Smoke: The Strix Chronicle PDF version The new Chronicle Core book for Vampire: The Requiem.
Clans and covenants[ edit ] Main article: Clans in Vampire: The Requiem Similar to the previous game, Kindred are brought into one of five clans as part of their transformation into vampires. Each clan covers a broad range of vampiric archetypes: The Daeva evoke the image of vampires as seductive, decadent, sexually transgressive predators who blur lust and hunger together, equating the act of feeding with sensual pleasure, like Joseph Sheridan Le Fanu's Carmilla.
The Gangrel embody the idea of vampires as predatory feral demons. An upper level in the feeding chain with little or no interest in humans as anything other than food, they represent vampirism as crude predation and evoke ideas of basic instinct, untamed ferocity and freedom that are commonly associated with predators. The Mekhet are mysterious conspiratorial occultists, obsessed with knowledge and information, who hide in the shadows and manipulate others from afar.
Nosferatu vampires are the repulsive, yet fascinating, alien and hideous monsters of legend such as Count Orlok of their movie namesake. Ventrue are regal vampires who value power and dominion to the point of obsession, self-styled "lords of the night" they represent vampirism as a metaphor for maddening power, like Bram Stoker's Dracula. Within these clans are many sub-clans, known as bloodlines.
There are also many political or religious factions, known as Covenants. These include: The Carthian Movement works towards finding the best form of government for the Kindred, basing its experiments on mortal systems like Democracy, Fascism and the like.
It is the only Covenant that elects leaders, and is the newest major Covenant. The Invictus also known as the "First Estate" is an order of vampires that represents the old order of things and act as old nobility they are also concerned with material gain and power and therefore heavily involved in city politics and business. The Unaligned is simply a catch-all term for any Vampires that do not belong to a covenant. A more Potent vampire can store more blood points and access greater supernatural powers.
However, his feeding needs become more stringent as well: the weakest vampires can live on animal blood, but the most powerful vampires can only live on the blood of other vampires. Powerful vampires who cannot meet this need usually go into prolonged slumber either by their own will or from hunger; either way, the centuries weaken the blood so that they may feed again. Kindred can use a variety of supernatural powers called Disciplines, reflecting such traits as inhuman speed, strength, or charisma, as well as other vampiric attributes such as control over vermin and predators.
These are special abilities associated with their curse which, like their undead bodies, are "fed" in a way by the living blood they take from mortals. Weaknesses[ edit ] Unlike many fictional portrayals, vampires in Requiem are not universally repelled by crucifixes, garlic or holy water, and they can enter any private domain without invitation.
A stake through the heart merely paralyses them. Fire, sunlight and the claws and fangs of supernatural animals inflict terrible injuries that take significant time and blood to heal. The merits read more like devotions or superpowers than I believe they ever were intended to. Do you want your claws to do aggravated damage?
Want to see in the dark? In this section we also see a change to the disciplines. The changes for the most part are not bad here. However, most of the changes require you to look up the condition it puts on somebody under the condition section in the back of the book.
Similar to the experience system, the introduction of tilts and conditions is an absolute cluster to the flow of game.
This is also an attempt to have you download the condition cards sold here on drivethruRPG. In other words, if you use your mesmerize ability, a player gains a mesmerized condition which they have to follow. However, they can get a beat for having the power used on them if they overcome the condition… fun….
There is a chapter on combat, rolling dice, what attributes are etc. And that is the Strix.
If you have ever played or read Requiem for Rome you know who these antagonists are. In truth, they were never interesting when they were introduced and they are really bad here.
I do agree that there needed to be some more antagonists introduced in vampire and I think the brood would have served as a much better villain type. The Strix feels very contrived and bogeyman like. Again, they could have removed nearly 40 pages right here and you would not miss it. The next chapter focuses on other covenants and vampires around the world and for the most part, this was pretty interesting.
I can see a lot more been written regarding this subject matter. If you decide to pick up the PDF of this book, this would not be a bad chapter to peruse. There are a few more chapters regarding storytelling and The Living, in which it concludes with the long endless list of conditions. In truth, I could talk a lot more about this book.
Vampire The Requiem 2nd Edition - Interactive Character Sheet
I do know that a lot of people are reviewing highly of this edition and the God machine book and I believe more out of loyalty than out of substance. This book was created by committee on the onyx path forum and quite frankly you can tell. It feels like this edition is trying to wear many hats ranging from being a storyteller narrative game to a combat game. The end result is that it does not succeed the same way the edition did. However, I really need to talk about the artwork. I do not want this to get political and everyone will have their own opinion but the artwork in this book is not only bad, but it reeks of political agenda.
There is approximately 47 pictures in this book. There are approximately 5 pictures that show inanimate objects a car, buildings, heads etc. So far, no big deal. Except, there is unquestionably a gender bias of female superiority and an anti-male sentiment throughout the entire book.
Vampire: The Requiem Second Edition
There are 21 pictures that depict women as authority figures over men and only about 2 pictures that depict a male with confidence or authority one of which is a man giving another man a good time in the shower p. Men are consistently depicted as weak, victims, or servants. When a man does get a picture it is usually to depict pain or anguish P. The artwork constantly depicts women as powerful P. Men on the other hand are only there to be bloody messes or aloof. Reverse all of the female characters into male character in your head and ask if it is not sexiest.
Another major issue is the emphasis within the text that vampires are sexual and sexual beings while almost all of the artwork shows rather conservative looking characters. And most importantly, the extreme pro-woman anti-male artwork honestly does subtract from the content. Both in flavor and in game mechanics, second edition seems like an identity crisis. It attempts to force role-play with a half thought out beat system for experience points and it tries very hard to force mood.
In the past 10 years, I have gotten many people interested into world of darkness. However, I really cannot endorse the new second edition WoD model. And though it goes without saying, I know many players and gaming groups who wholeheartedly agree with this review.
Not only do they agree with the issues of mechanics but also regarding the appalling art. It took me a long time to write this review and it does sadden me but I hope that the game developers do take my suggestions to heart. Quite frankly, I am waiting for the world of darkness second edition revised and vampire the Requiem second edition revised books. Maybe then we will get a good product. Hopefully one without agenda. You can listen to my review of this book on Darker Days Radio http: Great book!
I have been playing V: Many rules were completely rewritten, and in most cases, I prefer the new rules. Those few passages, where I liked the old rules more like sun light are very easy to fix. The new disciplines are awesome, and contribute much to a dense mood. I also like the clan descriptions and the many examples for touchstones, feeding grounds etc.
Touchstones, by the way, are a great innovation, it's mostly persons remembering you of your humanity. Both the style of writing in this book and the rules strongly support the mood a vampire game should have.
As the first title in the New World of Darkness, Requiem had big shoes to fill; it failed to distinguish itself from its prestigious predecessor Vampire: While later supplements bolstered the line, the core meat of it remained somewhat unsatisfying.
Requiem 2e goes a long way towards fixing that. The Strix Chronicle is a game that oozes style; the fiction is evocative, the mechanics are a hell of a lot more elegant, and the sample settings within give new Storytellers a sound chance to step right into the game. The rules updates are welcome in a lot of places updated experience point costs, revised Disciplines, an overhauled Humanity system that I'm just in love with and slightly clunky in others Conditions, Beats, and Touchstones all generally go ignored by my playgroup as unnecessary clutter , but the product as a whole is satisfying.
If you're willing to give Requiem a shot, this book might win you over. The Masquerade influence is definitely still there in places, but this is a game that can definitely stand on its own and start forging a legacy in future supplements. OPP has really outdone themselves here. This is a fantastic product for any World of Darkness fan, and a welcome addition to my collection.
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I can't wait to introduce my players to it. A really well written, well designed game. I have gotten a few people into role-playing and world of darkness by using this. This is a very good book probably my new favorite and definitely the trump of the 2nd ed NWoD splats at this time end of , so there's only demon and vampire, but meh.
It holds a much needed update to vampire, it is more or less self-contiained with a few minor exceptions, and it is in general a very interesting read. Now, on the downside, here are a few things you should consider.
Please note that while the below list is "long" I do not believe any of these things are so bad as to make the book itself bad, but if you are particularly bothered by any of the below you should probably think carefully before downloading the book so as to avoid being disappointed later on.
First off, this is not a very well ordered book. The way it's laid out is confusing, it lacks an index but has bookmarks, a minor balm for the issue which makes the layout issue a bit more troublesome. It is also lacking entirely in animals, despite the fact that one of the powers, Protean, actually relies on them for shape-shifting, something which also limits your choices of Ghouls servants and so on. This issue CAN be gotten around by looking online for some fan-made animals of course, or just writing up a few yourself.
Then at last and least, to my mind we have language use. This is not an entirely "clean" book. It is not by any stretch dirty but you should, if you are particularly sensitive, keep this in mind. I have been playing Vampire since the days of Vt: Requiem simplified the rules to the point where my entire group couldn't imagine going back. This book, being nothing more than the Requiem the writers wished they produced from the beginning, has either simplified many rules or clarified them significantly.
It includes Merits from across all books that should have been there from the beginning and turned Disciplines into diverse, yet finely tuned tools to be exploited and utilized in any story, be it horror, mystery, political play or any combination of them all.
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Hide my password. In the past 10 years, I have gotten many people interested into world of darkness. Kindred can use a variety of supernatural powers called Disciplines, reflecting such traits as inhuman speed, strength, or charisma, as well as other vampiric attributes such as control over vermin and predators.
The Requiem. Next book: So far, no big deal. Ventrue are regal vampires who value power and dominion to the point of obsession, self-styled "lords of the night" they represent vampirism as a metaphor for maddening power, like Bram Stoker's Dracula. One-click unsubscribe later if you don't enjoy the newsletter.
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