FRUITY LOOPS TUTORIALS PDF

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check our 'Getting Started' video tutorials: raudone.info flstudio-start. 1. The System Settings Screen. When you first run FL Studio, you. Professional FL Studio Tutorials and Beat making Tutorials. The basics of a composition or song are its constituent parts i.e. the instruments ( guitar, drums, bass The rest of the Big Six: Ableton Live, Logic and FL Studio.


Fruity Loops Tutorials Pdf

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Fruity Loops is a registered trademark of Image-Line Software. .. From here, double-click the Tutorials Subdirectory, then the Getting Started Subdirectory and . Fruity Loops 3 is a registered trademark of Image-Line Software. .. From here, double-click the Tutorials Subdirectory, then the Getting Started Subdirectory and . Click here to check out a basic FL Studio tutorial that will get you making Get access to over 10, sounds plus hundreds of courses & tutorials - Click Here.

FL comes with some stock samples, mostly residing in the Legacy folder. However it is crucial that you expand your sample library to add diversity to your tracks. If you need more samples, check out these free downloads! It is important to keep these folders organized for ease of access to your samples.

In its earlier versions, the main focus of FL was its step sequencer, which allowed the user to sequence sounds easily and intuitively. Over the years, the sequencer has evolved into the channel rack, which is now much more advanced and versatile. To sequence drums, try clicking on the grey and red buttons.

Then play it back to hear what you create! Each color change from grey to red represents each beat in the time signature. As you can see below, it has four beats. This allows you to organize samples and VSTs that you add by specific sections!

Even your automation clips will be categorized into their own folder! To create an automation clip, right click the parameter and adjust the anchor points of the generated clip to manipulate the automation. Clicking any green light will effectively mute the channel. Similarly, holding ctrl while clicking on one of the green lights will solo the corresponding channel. More precise volume and pan controls can also be found in the mixer.

Clicking and dragging on the numbers to the right of the volume knobs will affect which mixer channel the elements are assigned to, which leads us into the next section. The Mixer The mixer is what all of your audio will funnel into. Starting on the right side, you will notice ten slots.

These slots are where you can apply channel effects like a reverb on a single channel, or a limiter on the master channel as seen in this screenshot. Below the effects slots you will find an EQ Equalizer. This EQ is useful for very quick fixes, but using an EQ plugin in the effects slots will always give you more control and flexibility. In the middle of the mixer, you will notice inserts Remember those numbers we talked about earlier in the channel rack?

This way you have control over the elements that you want to focus on while creating your track. This is crucial during the mixing process.

Below the pan you will find a volume fader. Levels are one of the most important things to control to achieve a clean mix, so using the faders in the mixer is very important. And of course, all the way to the left you will find the master channel. You can also view your master db from this section. The Piano Roll You might have seen videos of old pianos that can play music on their own. Those special pianos are fed note information that tell it what keys to play and when. Piano rolls allow the user to sequence note information known as MIDI.

This is where you will write all of your melodies, chords, bass lines, etc.

Music Tech Guide to FL Studio.pdf

Dragging the note up or down will change which key on the piano roll it plays, while clicking and dragging the end of the note left or right will make it shorter or longer. Double-clicking a note will allow you to change its pan, volume, release, and even its numerical duration. From the main menu drop-down menu, you can open MIDI files, export note information, create arps, generate ghost notes, and much more.

Take a look at the drop down menu and play around with the settings until they are configured to your liking! To delete a note, simply give it a right click. Alternatively, you can select groups of notes with the select tool and hit your delete key to remove a large portion of notes at once. The Playlist The playlist is the last section that we will cover to help you get started with FL Studio.

In this section of the DAW, you will lay out all of the elements of your track. The main menu 1 is similar in its controls to the piano roll, so check out its settings and configure them to your liking. You will find many useful tools here like snap settings and the ability to add time markers 2. The tool bar is where you will find many useful controls for the playlist. To select a tool, simply click on it. The larger the interval, the stiffer arranging objects will feel. Usually, keeping things on the stiffer side will make things easier to manage.

Next is the draw tool 4 , which places your selected item in your playlist and instantaneously gives you the option to drag it left or right. Similarly, the paintbrush tool 5 will allow you to click to add your item to the playlist, while dragging to the left and right will duplicate the item. This is useful for arranging percussion and patterns that repeat!

The delete tool 6 deletes anything that you click. Right-clicking objects will also delete them, even when the delete tool is not in-use. The mute tool 7 will mute any object that you click without deleting it. Re-clicking the object will unmute it.

Many composers use a separate block of patterns for drums, bass, lead, etc. Add Fill Patterns to GettingStarted2. Here' s a simple example. Press the Pat button to hear this pattern play. Using the Fill in the Song. Yeah, big deal. But now lay out the Playlist as shown below, and hopefully you' ll be gin to get the idea.

Note that you need one extra dot for Pattern 1 and you need to move the Loop Point to the second bar Right-Click to do that. You can find the finished product in GettingStarted3.

What the Hell is in Pattern 2? By now you probably checked out pattern 2 and discovered that it seems to be empty. Patience, my child. All will be revealed eventually but you could experiment with removing the pattern from the playlist to see what difference it makes… We' ll talk about what pattern 2 does in the section on Live Recording. For now, just enjoy the ride! But Fruity also supports channels that contain sounds made in real time by software synthesizers like Wasp, SimSynth Live, and the TS To use the proper terminology, every Channel contains a Generator which could either be a sample, a synthesizer plugin, or some other type of sound generator in combination with the effects in the Channel Settings dialog.

The combination of these Generators with the sample channels gives Fruity a major power boost! Adding a Synthesizer Channel. What to Expect. How Do I Use ' Em? We will review the TS in detail in the next section, and much of what you learn there will be applicable to the other synths.

But it' s important for you to know that most of these Generators have their own help available. If the Configuration Screen for the Generator is embedded in a Channel Settings window, click on the channel name. If it' s in a standalone window, click on the corner of the dialog. Preset Sounds.

In most cases, you can get to them from the Presets section of the menu shown above, or by clicking on the little arrows in the top right see picture above. The Channel Settings. All these generators have a Channel Settings window that you get by clicking on the Channel Name, just like for Sample Generator Channels. But since each generator is different, they may not all have the same panels as the Sample Generators do.

For more info on What do these Generators Do? OK, here' s the skinny on ea the TS, see the next chapter. For more info on everything else, see the On-Line Help. We get into this in more detail later, but it' s a techno machinefor creating synth lines and bass lines which sound similar to the classic TB machine.

This is a very plain generator that allows you to mix three Oscillators, each of which generates a tone. The sounds on their own are not exciting, but they are good raw material to be combined with INS panel effects and other Fruity Effects explained in a later chapter.

How To Make a Living From Your Existing Audio Skills

This is a weird one. Takes a bitmap image file and turns it into a sound, with strange and wonderful results. This is the same kind of synth that Aphex Twin used to embed an image of himself in a track that shows up when the track is put through a spectrum analyzer. A handy little bass generator from the guy who brought you SimSynth.

Buzz Generator Adapter. Buzz has a bunch of cool, buzzing synth sounds that you can pick from Rectal Anarchy is shown below. Fruit Kick. A kick drum generator. Fruity DrumSynth Live. A Drum Synthesizer plugin that lets you define drum hits and control them via a keyboard. Fruity DX An 8-voice polyphonic that means 8 notes at once FM Synthesizer. Fruity Granulizer.

Fruity Slicer. This one lets you slice up a beat and then play back individual drum hits using the keyboard. You can make cool breaks really quickly with this tool.

More on how this works in the BeatSlicer section below. Fruity SoundFont Player. An advanced sample generator that works with the SoundFont2 collection. Fruity Vibrator.

You can add vibes to your songs using any Force Feedback. A synthesizer that specializes in stringed instrument sounds like guitars, harps, mandolins, etc.

SimSynth Live. A fully-functional digital synthesizer. Use this baby to create phat-sounding analog sounds for your dance and trance tracks.

Another full digital synthesizer. This one is better for creating fast, buzzing, technooriented sounds hence the name. It lets you create a master channel to control a bunch of other channels at once. Even More Generators! This will produce a list of the available plugins as shown below. You can select any of the plugins under the Fruity Generator Plugins heading by double-clicking them.

This generator is only to be used for VST and DXi synth plugins, which are listed under the obvious headings in the above picture. A VST plugin synth, confusingly called the mda DX10, is available as freeware, and a DXi plugin synth called the DreamStation is also available you already have it if you bought Fruity in a box. You can get both synths from www.

We explain how to use the FX in the Fruity Effects section below. If you try to open a VST Plugin and all you get is an error message and the empty wrapper shown below, then it was probably an FX plugin. Do I have to register? Some of these products are made by Fruity partners, so yes in some cases you do have to register them to unlock their full capabilities. Go to www. Where Can I Get More? There are literally hundreds of synth plugins out there to download.

Some of them are free, and some you have to pay for. Search the web and www. Two places you should definitely bookmark are www. Don' t deny yourself, dude! You need all these generators. Save up your squeegee money and download them ASAP. The Arpeggiator. Now that we' ve introduced the Synth generators, we can finally tell you what the Arpeggiator section in the Channel Settings window is for.

Now click the up arrow and select a chord. Now go to a new pattern and place a single SimSynth note and press play. Instead of a single note, you get a repeating arpeggio. Cool, huh? Read more about this in the on-line help. Static Synthesizer Sounds. Fruity also contains static support for the standalone version of SimSynth and a drum sound synthesizer named DrumSynth.

If you own either of these pieces of software, Fruity can read their output files into a normal Sample Channel. It won' t sound quite asgood, but this way you can get the phat sounds of SimSynth without the huge processing load of a real-time synth.

DrumSynth is free from www. You should find some presets for both synths in the Sample Browser. Fruity Speech! Yep, you read that right. Now you can have a conversation with Fruity Loops using the built in support for speech synthesis.

All you have to do is replace the text, choose a personality, style, rate speed , and pitch. Have fun. You might have to spell some words funny to make it sound ok… Also, you can make it sing by putting the number of semitones you want the pitch to rise on each word in brackets after it. The is not intended to be an exact replica of that classic machine, but it will still lend a unique techno flavor to your compositions.

Add a TS Channel. First of all, load up GettingStarted1. Then add a TS channel as shown in the previous section. You may want to turn up the TS Channel a little bit too. Not Too Impressive Yet! OK, so that doesn' t sound too good. That' s because you' re using the TS default settings. Click on the channel name to bring up the TS Channel Settings Dialog as shown below, click the TS tab and tweak the controls however you want one possibility is shown below, with some of the changes pointed out.

Our own version can be found in GettingStarted4. Like with the other channel settings, this stuff is explained further in the on-line manual.

QUESTIONS & ANSWERS

But for now, here' s a brief overview of what themain controls do. Have fun, and try to get a feel for it… The oscillators: You can have two slightly different sounds playing at once. Click on the little pictures for different wave forms. Set the octave by turning the CRS wheel. The Envelope: Attack, decay, release, sustain, etc.

Check out the little picture! The Filters: Cutoff and Resonance. Try the buttons too Lo12, etc. Turn up both wheels for a nastier sound.

Oscillator mixing: Turn the MIX wheel to hear more or less of oscillator 1 and 2. Low frequency oscillation. This function slowly turns a parameter such as the CUToff up and down. Pitch-bending the One last thing. You can bend the notes on the TS to make some really cool synth lines. The keyboard for the is a little different than the other channels. It has a Pitch Bend Line at the top. If you click on the Pitch Bend Line, the current note will slide into the next one. Go back to GettingStarted4.

The finished result is in GettingStarted5. Actually, as of version 3. Try right and left clicking. One of em' s gotta work! The effects you can add range from simple things like a volume control to more advanced effects such as chorus, reverb, phaser, delay, flange, and EQ among others.

In version 3. Well now we' re gonna explain what that was all about. Open the Master Effects Screen. Guess what? What You' re Lookin' At.

Along the top are the FX Tracks. The Master Track is selected by default. Each track has room for four FX Plugins. Try changing the track to find the other plugins. Turn Plugins On and Off. Just left-click on a plugin to turn it on and off. Try this with the loop running to hear the difference.

Select Plugins. If you want to add new plugins, click on the arrow where you want to add the plugin and then choose from the Favorites List or choose Select to choose from the entire list and configure your favorites.

Tweak the Plugins. Right-click the plugin to open and close its Plugin Settings screen. Some plugins have a plain interface like the Fruity Delay shown below. Others have fancier looking controls. Most plugins come with their own help as shown below, so we won' t go into how to use the controls here. But for now, why not play with them to see what they do? Sending Sound to the Plugins. Now we can finally explain what the box in the top right of the Channel Settings does.

Any effects placed in the Master FX Track will be applied to all the sounds in the song. So, in GettingStarted5. The other channels are sending to FX Track 1 default which contains no effects. What are the Send Tracks For? Now you have the same reverb applied to both guitar and drums, but you only had to use a single reverb plugin.

Changing Plugins Order. The order in which you add effects plugins has a huge impact on the way the final output sounds. Plugins are like guitar stomp boxes. On each FX track, the first plugin in the list is applied first, then the output of that plugin is fed to the second, and so on. To make it easier to experiment with effects order, Fruity Loops has a simple function to move an effect up or down in the effects chain.

It' s on the effects menu shown belowMove Up and Move Down. What do the Plugins Do? Like we mentioned, you can get on-line help for all of the Fruity Plugins, but here' s a quick rundown on what they all do… Buzz Effect Adapter.

This adapter lets you load in any Buzz Machine effect. Fruity comes with a bunch installed already, but you can get more at www. Fruity 7 Band EQ. Equalizes your sound just like on your Dad' s stereo athome.

Fruity Balance. Lets you change the pan and volume while live recording. Fruity Bass Boost. Boost that bass for a super-phat sound. Fruity Big Clock. Fruity Blood Overdrive. Use this to distort channels. Fruity Center. Use for real time DC offset removal. Fruity Chorus. Adds a smooth chorus effect. Fruity Compressor. Use this to flatten out the dynamics of the sound.

Pops up a big levels meter. Fruity Delay. Use for a true echo not just repeated samples like the channel echo. Fruity Delay 2. The next generation Fruity Delay. Adds panning and other effects. Fruity Fast LP. Use for low pass filtering that' s CPU friendly cutoffand resonance. Fruity Fast Dist. A great little distortion effect that uses almost no CPU.

Fruity Filter. Fruity Flanger. If you have to ask, you haven' t heard it yet. Real popular among guitar players, this LFO-type effect can add a cool feel to any song.

Fruity Formula Controller. This is a fancy internal controller that you can link to other wheels and sliders inside Fruity Loops. Wait until the Live Recording section for more info Fruity Free Filter. Yet another filter - a classical 12db instead of a state variable filter like the Fruity Filter whatever the hell that means. Add some notes to your loop in html format, or add your own web page! Fruity LSD. Note that you must have DirectX 8.

Fruity Mute 2. Use this to mute silence channels while live recording. Fruity Notebook. Keep your song notes here! This is the plugin used in the Tutorial Loops that came with your package. Fruity PanOMatic. Useful for panning the sound back and forth smoothly. Fruity Parametric EQ. A parametric equalizer built for Fruity Loops. Regular equalizers only let you set the levels for preset frequency bands, but with a parametric equalizer you choose the frequency bands to equalize.

Fruity Peak Controller. This is another internal controller. More on controllers in the Live Recording section below. Fruity Phase Inverter. Use to reverse the stereo phase left and right.

Fruity Phaser. Like the Flanger, but even cooler. Fruity Reeverb. Use for a much nicer reverb than you can get on the Channel Settings dialog. Fruity Scratcher. Load up a sample and scratch the hell out of it. This plugin is actually more like a generator, since it produces sound on its own rather than modifying a channel. Fruity Send. Place this plugin between two other plugins to split the signal and send it to one of the four Send FX channels. Fruity Soft Clipper.

This is a CPU friendly soft limiter filter. It allows you to avoid clipping and distortion by applying soft compression to the input signal. Fruity Spectroman. Pops up a spectrum analyzer so you can view the spectral distribution of the sounds in your track. Fruity Stereo Enhancer. Adds some really nice stereo separation and other effects Fruity X-Y Controller.

Preset Effects. If a plugin has built in presets you can access them through the presets section of the effects menu as seen above, or by using the little arrows like with the synthesizer plugins. You can create your own presets by clicking save preset. When you do this, Fruity Loops saves the positions of all the plugin controls so that you can get that exact sound back again later.

If you save your presets in the directory Fruity Loops suggests, then it will appear on the menu under presets. Getting New Plugins. But people are always creating new ones, and you can find many of them on the web. Some are free and some cost money. Surf the web to see what you can find! Installation is pretty straightforward.

Restart Fruity Loops and your new plugin should appear in the list. Two great sites for plugins are www. CPU Considerations. I can use as many plugins as I want?!?

Each plugin you use takes up a certain amount of your computers power. Some take more power than others. The number of plugins you can use before your computer starts grinding and running out of breath depends directly on your CPU speed you know, that Megahertz thing and also somewhat on the amount of memory you have. Don' t forget about the Send Channels, though. They can help you cut down on the total number of plugins. Now start the loop and watch the cutoff wheel.

It moves while the song is playing! What' s up withhat? Choose an Automation Pattern. OK, this is important. Finally, we can tell you what Pattern 2 does in GettingStarted1. The only way to not tie yourself completely in knots over where you stored your Live Recording data is to always have one pattern where you do all your Live Recording.

For this song, it happens to be pattern 2. Then you need to place that pattern in the Playlist at the beginning of the song to play back the live tweaking. As you learn more about what you are doing, you can break out of this mold, but you need to start simple. Record Some Live Tweaking. The easiest thing to do is load up GettingStarted5. When you think you' ve got something groovy,make sure you' ve selected pattern 2 the Main Automation pattern , then press the Record Switch shown below.

You may hear a three tick countdown first, depending on whether the countdown light is on see below. Then start the song and work your magic. The song will play once and then stop. Turn recording off and press Play. You' ve just done your firstLive Recording session! Set the Buffer Length low. You may have noticed that there is a short delay between your tweaking and Fruity' s respo nse. That' s controlled by the buffer length hitF10 and select the Audio tab. The lower you set this slider, the faster Fruity will respond.

But don' t set it too low, or the sound will be choppy see the "What are You Lookin' At? Important Note. When you' ve got the Recording Switch on and the loop is playing, moving a wheel will erase over all the previously recorded tweaks from that point in the song until the end.

This can be frustrating, so often it' s best to getthe recording approximately the way you want it and then make further changes in the Event Editor described in the next section. What can be Recorded?

Most wheels and sliders are recordable, including those that control Plugins. But some controls aren' t recordable. The quickest way to tell what' s recordable is to mouse over a control and look for the red dots in the Hint Bar. If these dots appear, then you can record that control.

You can do live recording on most Plugins, but not all of them. Experiment to find out. Once you have events recorded, it is difficult to change the layout of the playlist in a way that will still sound good. That way if you mess things up or change your mind, you can go back to the clean copy. If you accidentally tweak something and erase some events, you can always go back to the previous version.

That' s where the event editorcomes in. Each time you move a wheel during a recording session, the new setting is stored as an "event" for that wheel at that moment in the loop. With the event editor, you have complete control over how the sound is tweaked during playback. The cutoff on the TS, for instance. Let' s assume you already did that in the previous section.

Stop Fruity and Open the Event Editor. Right-click on the wheel you modified, and select Edit Events from the pop-up menu. The screen you are looking at now is a lot like the Graph Editor described earlier. One difference is that this graph controls the level of a single wheel or slider at a particular point in the song.

OK, it' s actually more complicated than that. Remember how we told you to keep all your live recording in a single pattern Pattern 2 and place this pattern once at the beginning of a song? If you do that, then the bars in the Event Editor will match the bars in the Playlist. If you don' t do that, you' re on your own! Event Editor Modes. The event editor has four modes, which are explained below. You can add new single Draw Mode.

In this mode, the mouse pointer looks like a pencil events by left-clicking in the main window. You can also left-click and drag to draw multiple events, or right-click and drag to draw a line of events. You can delete events by Delete Mode. Click on the delete symbol clicking on them, or click and drag to delete a series of events. The events are the bright vertical lines on the main window. You Smooth Mode. Click on the smoothing interpolation symbol can click and drag to highlight a region.

When you let go of the mouse button, the events will be smoothed out, instead of looking choppy. Try it! You can also turn on Auto-Smoothing from the edit menu, so that events you draw in Draw Mode are automatically smoothed out. When you click and drag, Select Mode. Click on the select symbol you will see a red region highlighted on the Play Indicator Bar.

You can also right-click on the Play Indicator Bar in any mode to expand the highlighted region. You can cut and zoom to this region from the Edit Menu. Miscellaneous Facts. Here' s some stuff you should know about the Event Editor a. There is a limited form of undo available for the Event Editor.

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Setting the Initial Event. You will notice that after live recording, the wheel you recorded sometimes doesn' t start in a sensible place when you play backthe loop.

This can be fixed by turning the wheel to a good start position, and then right-clicking the wheel and selecting Init Events With This Position. This sets the very first event so that the wheel will always start where you want it.

Getting a Feel for It. It takes some practice to master the event editor, and to be able to get a song to sound exactly the way you want it, but it' s definitely worth it.

Keep practicing until you get it right! Live Recording Defeats Static Tweaking. If a wheel has some events recorded on it, you can no longer just set it anywhere you want and expect it to stay there. You have to go through the Event Editor or start a new live recording session to change it. Introducing the Event LFO. But it' s sometimes hard to control exactly how this oscillation is going to fit with the song.

That problem is solved with the Event LFO, which lets you simulate the perfect oscillation inside the event editor. Using the Event LFO. Make sure you' re on the right pattern in the pattern selector pattern 2 for GettingStarted1. See below for an example.

Notice the dialog has three sections. If you play with the controls in the Start and Shape sections, you should be able to create all kinds of cool effects. In the Start section, you can alter the value height , range depth , and speed length of the waves. In the Shape section you can alter the shape of the wave sine wave, saw-tooth, or square and the phase basically moves the waves left and right.

What About the End Section? If you want to make the LFO change as it progresses, turn on the End section by pressing the red button.

Once the light is on, you can modify the parameters for the beginning left and end right of the LFO, and Fruity will smoothly morph the settings from start to end. This lets you create really cool changing LFO effects like below. In the picture, a square wave LFO starts at bar 2 and ends at bar 4. As the LFO progresses, the speed increases and the value and range decrease from their Start to their End values.

Use Snap to make sure your highlighting and event placement is always right on a beat or bar. The grain of Snap can be changed on the main toolbar see below. Try the different settings to see how it effects highlighting and event placement The finest grain is Tick, which will cause you to snap to extremely fine-grained locations between notes.

If you select Auto, then Fruity will decide for you where the best snap location is. The delay lines for the sample channels will not, but the delay length will change with the tempo, making it sound a little weird at first.

It gets tricky to use when you have melodies that are longer than 1 bar. It' s also tricky if you want to use a single-note sample to play chords. Finally, it' s nice to be able to slidenotes like on the TS, but you can' t do that with any other type of channel.

The Piano Rollsolves all of those problems! Load up GettingStarted6. Notice that the Step Sequencer view is very different. You can open the Piano Roll Editor for either channel either by right-clicking the channel name or by left-clicking the Mini Piano Roll.

What You' re Looking At. First thing to notice is that this screen looks a little like the Event Editor. But the "events" in the Piano Roll are notes to be played at the given location, rather than level settings for various Fruity controls. Each horizontal green line shows where a note should start and end, and the Piano Keyboard on the left shows the pitch of each note.

Check Out the Playlist. Like the Event Editor, the Piano Roll can extend beyond a single pattern bar. So in the Playlist, you see pattern 3 triggered once every 4 bars. Important Advice. Before we go any further, here' s a tip. Make sure youalways keep your Piano Roll patterns separate from your regular patterns.

You' ll just avoid a lot of confusion that way. You don' t have to do it this way, of course, but even the simple song inGettingStarted6. For homework , see if you can figure out why that is! You can have a Piano Roll for any type of Generator except TS it works beautifully with any of the other Synths though.

But there' s something you should know about Sample Channels. If you don' t have a looped sample,you can still use the Piano Roll, but your notes may not actually last as long as you wanted them to. Basic Piano Roll Editing. Here' s a run a. Entering Notes. This can get a little tricky. To enter a note, make sure you' re in Draw Mode by clicking the Draw Mode Button see the Event Editor section , click on the canvas, and drag the note to where you want it to start.

If the loop is not playing, you should hear the note you are entering as you drag it around. The length of the note will match the length of the last note you placed.

To change the length, grab the right hand side of the green bar and drag it. Note Snap. You may find the note snaps to a place you didn' t want it to go. If so, change the Snap Level on the main toolbar the same way as you did for the Event Editor see previous section. Sometimes you just can' t get the note length to snap wh ere you want no matter what you do.

In this case, shrink the note to the left as far as you can and then drag it out to the right again. This often fixes the problem. Note Color. See the row of 4 colored buttons under the Edit Mode Buttons? These let you select the color of the notes you enter. This may seem foolish right now, but color-coding can really help you out when you' re trying to make sense of the notes you entered. Deleting Notes. Two options here - either right click the note you want to delete or go into Delete mode with the Delete Mode Button see the Event Editor Section.

Undoing Changes. Cutting, Copying and Pasting Notes. Pasting can get a little tricky, though. The notes will paste to their identical locations in the first bar that is currently displayed on the screen. So to paste from bar 1 to bar 2, select the notes in bar 1 and hit Ctrl-C to copy, then scroll over to bar 2 and hit Ctrl-V. If the notes don' t appear, they probably went into bar 1. Press Ctrl-Z to undo and try again. Chords and Harmonies. One of the really nice features of the Piano Roll is that you can have notes sound on top of each other to create chords and harmonies.

Here, we' re getting into sophisticated stuff that you need some kind of musical intuition for, but Fruity does make life a little easier by giving you a Chord option on the Edit Menu.

Select the type of chord you want, and then go into Draw Mode. You can now drop entire chords onto the canvas. Pitch-Bending Notes. This is really cool. If you click on the Slide Icon in the top left just under the Edit Menu Button, you can insert pitch-bending notes also called Slide Notes. To see how this feature works, place a long note on the canvas, and then place a slide note above or below it. Make sure the two notes overlap.

The long note will play until it reaches the slide portion. Then the pitch will rise towards the Slide Note and stay there until it reaches the end of the original note. The longer the Slide Note, the longer the slide. In GettingStarted8. Check it out. Tweaking the Notes.

Remember the Graph Editor from way back in the Step Sequencer section? It let you individually change Volume, Cutoff, Resonance and so on for each note. Every time you enter a note, you get a spike in the bottom graph that shows the level of the parameter selected by the drop down box on the left labeled Event Select above.

After you enter the notes, you can change the values of any of the parameters by grabbing the top of the spikes and dragging them. There are tons of MIDI files for various popular melodies floating around out there. Now you can suck them directly into Fruity Loops and use them in your songs. How cool is that? You can also double-click a note in the event editor to change its parameters individually. This is really handy if you' re into break beats.

If you have not registered the BeatSlicer separately, you will have to make do with the low quality mono sound of the shareware version. But you can still get a good idea of the awesome power of the software this way. Here' s how you do it… 1.

Select a Beat.

The first thing you' llbe asked to do is select a wav file to slice. Make sure it' s at least a 1 bar 1 pattern long beat. You can slice a file that' s not a beat, but it won' t work very well… 3. Decide whether you want to use the standalone editor. The first thing you will be asked is whether you want to use the standalone version of BeatSlicer or not. Otherwise, just trust the BeatSlicer to do things right on its own. The editor has its own help.

Decide where to put the sliced beat. Next you will be asked to choose the directory for the sliced beat. This is where the separate wave files each containing one drum hit will be put. Save Your Changes. This process drastically alters the current loop, so the next dialog asks you if you want to save it before continuing. Decide How You Want the Beat.

Finally, you' ll get the dialog box shown below.Its also handy for monophonic bass parts. The main menu 1 is similar in its controls to the piano roll, so check out its settings and configure them to your liking. Try creating a bass instrument it will appear in the Step Sequencer window. In the "My Fruityloops" section of the page indicated by the arrow above you should see your personal link to download the Fruity Loops 3 installation program. Now we're cookin' with gas! Use the Osc Mix slider to vary the amount of each signal present.

ELISABETH from Pembroke Pines
Look over my other posts. I am highly influenced by pankration. I fancy reading books wildly.
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