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It clearly and briefly explains C concepts such as types, operators, expressions, control flow, and functions. While it covers the concepts, it merely explains their uses rather than what they are.

Therefore, fundamental programming knowledge is necessary before you begin with this book.


The second edition of the book was released in where the authors stated they had improved the descriptions of critical concepts and features. The new edition also has new examples while the old ones have been refined to augment the learning mechanism.

Shaw is a clear and direct introduction to modern C programming.

The book has been crafted in such a way that it is the perfect choice for all programmers who wish to learn C programming and are eager to advance their skills. The book will not only help you learn C programming but also introduce you to many new skills which are sought for in the programming world.

The book has carved a name for itself in the C programming world due to the code exposure it provides to its readers; not just necessary code for small programs, the book includes real code, something which you might see in projects on Github.

The reader will have to work through all the code one by one to understand C programming, all with little or no handholding. The book includes 52 brilliantly designed exercises, created to help you master rigorous defensive programming techniques, a skill that will help you in any programming language you take up in future.

The book is accompanied by a DVD containing over 5 hours of video lectures and tutorials which complement the book perfectly.

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Released in , the book is not just about how to learn C programming but also about how to become a great programmer.

Moving over how-to and beyond syntax, this book features labs, which test your abilities with detailed projects to help you put your new skills to use and build your confidence. The book discusses basic and advanced vital areas and concepts, including C language basics, pointers, dynamic memory management, multi-threading, and network programming.

The book imitates the style and contents of a college level course, making it a model textbook for students who wish to learn C programming. King is an approachable and well-written book which covers the basic and advanced concepts of the C language to help beginners and intermediate programmers alike.

The author is an associate professor at Georgia State University and has published a number of books for C, Java and Modula-2 programming The first edition of the book was published in , and the comprehensive and detailed approach of the author made the book accessible to a broad range of readers, including novice programmers to advanced students.

The book was adopted by many educational institutions around the world as their primary C programming text, making the first edition one of the leading C programming textbooks for over ten years. It also adds many new exercises and projects along with extensive revisions and updates to summarise majority of C concepts in one textbook.

The book has been restructured for quicker and effective learning by providing the reader ample examples to put their skills to test. The book has been co-authored by Stanley B.

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The fifth edition continues the legacy of the previous four editions of keeping the material up to date with the latest classifications. The previous editions were filled with examples to help maintain a theory with practice approach, and the new edition does the same.

Many old examples have been updated while at the same time a number of new examples have been added to the book as well. The book and its previous editions has been selected by thousands around the globe and trusted as a valuable resource for both beginner and experienced programmers. Then change it.

Software is the most easily changed machinery on the planet. You can experiment easily, try new things, see what happens; the changes will happen almost immediately, and there is no risk of death or mayhem.

The easiest way to learn new language features is to take some code that works one way, and change it.


Write your Own Code as Soon as Possible Once you understand something about the language--or even if you're still getting your head around it--start writing sample programs that use it.

Sometimes it's hard to find good ideas for what programs to write. That's OK, you don't have to come up with every idea at the beginning. You can find some programming challenges on this site. You can also reimplement the examples from the book or tutorial you are reading.

Try to do so without looking back at the sample code; it won't be as easy as it seems. This technique can work especially well if you tweak the sample code. If you can't think of a small program to write, but you have in mind a larger program you want to implement, like a game, you could start building small pieces that you can later use for a game.

Whether you use them later or not, you will get the same useful experience.

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But it bears repeating; the sooner you learn good debugging techniques, easier it will be to learn to program. The first step in doing so is to learn how to use a tool called a debugger , which allows you to step through your code. A debugger will allow you to step line by line through a piece of code.

It will let you see the values of variables, and whether the code inside an if statement is executed. A debugger can help you quickly answer questions about what your code is doing.

After the tenth or so bug, it will really start to pay off.

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And believe me, you will have way more than ten bugs in your programming career. I often saw students unwilling to use a debugger. These students really made life hard on themselves, taking ages to find very simple bugs.

The sooner you learn to use a debugger, the sooner it will pay off. Seek out More Sources If you don't understand something, there's a good possibility the way it was explained just didn't click. First, look for alternative explanations. The internet is filled with information about programming, and some explanations work better for different people; you might need pictures, someone else might not. There are also lots of good books with detailed explanations.

But if that doesn't work, the easiest way to figure out where your misunderstanding lies is to ask someone else. But try to go beyond saying, "I don't understand. Please explain.

Instead, rephrase your understanding of the text in your words. The more your question reveals about what you are thinking, the easier it will be for a knowledgeable expert to answer it.This book is full of practical recipes written and tested with Python 3.

Palo Alto, California, and compiled by Dr. The internet is filled with information about programming, and some explanations work better for different people; you might need pictures, someone else might not. Software is the most easily changed machinery on the planet. Therefore, fundamental programming knowledge is necessary before you begin with this book.

Unknown November 20, at 5: Office Computer programming Web programming Database 93 Operating system 63 Mathematics 59 Graphics 53 Network 48 Computer security 44 Other 41 Computer architecture 23 design and analysis Jochen Schiller Book Edit

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