"An incredible collection of art, with a good amount additional background information that gives you lots of perspective into the amount of work that went into this. The Art of Dead Space is a wonderful concept art book for the chilling game series. It has pages and a hardcover with a nice matte surface. The Art of Dead Space by Martin Robinson, , available at Book Depository with free delivery worldwide.
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The Art of Dead Space book. Read 14 reviews from the world's largest community for readers. The Art of Dead Space is the ultimate gallery of the Dead Spa. The Art of Dead Space is the art book for the Dead Space franchise written by Martin Robinson, released on February 5, The Art of Dead. The Hardcover of the The Art of Dead Space by Martin Robinson at Barnes Fans of the Dead Space franchise are going to love this book." –.
Err… maybe. This volume has an archival feel to it, but it's not clear whether Blizzard is drawing a line under these games—saying, effectively, "This is how we want you to remember them, now that we're moving on"—or trying to generate a new round of interest and excitement: "Remember how great these games were?
Well, this book will remind you.
Now go play them again. There is after all a value in sitting quietly, leafing through the pages and thinking private thoughts.
If books like these can encourage such introspective moments, great. Concurrent with these art books comes the third hardcover release in the Dead Space graphic novel series, along with paperback releases of the first two volumes.
The original Dead Space book from writer Antony Johnston and artist ben Templesmith laid out the basic universe that the series would follow—the evil corporation, the unhinged devotees of a strange space-based religion, the shadowy, claustrophobic design that allowed for plenty of nightmarish monsters.
Johnston's script wasn't exactly clear, but it hardly mattered, as Templesmith's truly wretched artwork left every character looking much like the others, and his exaggerated, cartoony style sat uneasily with the hyper-violence erupting on nearly every page.
Follow-up Dead Space: Salvage traded Templesmith's headache-inducing layouts and color choices for the photorealistic approach of Christopher Shy, whose images are based on retouched photographs or so I assume—they certainly look that way. The visual style here is freewheeling and loose without being sloppy, although some of the figures look oddly static at times; the effective use of color, all murky tones of green and gray that calls to mind the deep sea as much as deep space, is never less than engaging.
But then the monsters show up and people die in various horrible ways, which is more or less the point. A good many more people die in Dead Space: Liberation, which again features art by Christopher Shy and newcomer Ian Edginton with scripting duties.
Edginton attempts to move the story past it initial "monsters-in-space" motif to something more significant—the religion storyline starts to get more attention, and there is the suggestion of wheels within wheels.
But really that's all window dressing: people are introduced mainly as monster fodder. Hey, I like monsters as much as anybody and more than most people, but three books in, the formula is starting to feel a little stale.
There are several sections in the book with each being dedicated to the way that particular character, location, or feature was adapted over time. Each section has some little write ups that explain to the reader what the images are showing, how and why things changed, and other little insights into the minds of the creators as they began developing the various aspects of the Dead Space series.
But as with most art books what people care most about is the art. And let me tell you this is one gorgeous art book. There are so many great painted scenes and concept art.
I mean, some of the illustrations are absolutely stunning. They also have very detailed character and item designs.
Radio Note Basse
Which, you can see in the art book without even needing to load up a save file. In the digital version of the art book Titan Books was able to embed additional features into the book. You can see each little section and sort of remember how it works.
But in the enhanced edition you can actually see it happen and compare the details on the page and watch how it correlates to the in-game footage by taping a play button superimposed over an image. Because the publishers are trying to put all the highlights of all three of the books in this art book they had to leave some stuff out. But with the enhanced edition the publisher is able to add special galleries to the book.
But in this enhanced edition of the Art of Dead Space you get to see those images.The graphic novel marked the first pairing of author Antony Johnston and artist Christopher Shy in a storyline set between the original Dead Space and Dead Space 2.
Err… maybe. The best part of the digital art book, though?
For the third film the suit had to have elements added for the weather conditions the player faced, which have more than a feel of The Thing about them. We see the evolution and progression of the monsters from each game, with little snips of information on each.
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