Amber - Diceless RPG - Free ebook download as PDF File .pdf), Text File .txt) or read book online for free. Amber Diceless Role-Playing: diceless role-playing system / designed & written by Erick Amber RPG death is unlikely but always a threat to every character. Amber - Designed by Erick WujcikBased on Roger Zelazny's AMBER A Complete new DriveThruRPG: Your One-Stop Shop for the Best in RPG PDF Files!.
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The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick The two existing books are now out-of-print, but they have been made available as PDF downloads. In June a new publishing company. Amber Diceless Roleplaying is considered the granddaddy of diceless RPGs, even if it wasn't the first, and even if the mechanics were never. 1. R E B M A. REVISED BASIC MECHANICS FOR AMBER. Olivier Legrand ( ). Based on Erick Wujcik's AMBER DICELESS Roleplaying Game.
Amber Diceless Roleplaying Game
The Attribute Auction[ edit ] A character's ability scores are downloadd during character creation in an auction ; players get character points , and bid on each attribute in turn. The character who bids the most for an attribute is "ranked" first and is considered superior to all other characters in that attribute. Unlike conventional auctions, bids are non-refundable; if one player bids 65 for psyche and another wins with a bid of 66, then the character with 66 is "superior" to the character with 65 even though there is only one bid difference.
Instead, lower bidding characters are ranked in ascending order according to how much they have bid, the characters becoming progressively weaker in that attribute as they pay less for it. After the auction, players can secretly pay extra points to raise their ranks, but they can only pay to raise their scores to an existing rank.
Further, a character with a bid-for rank is considered to have a slight advantage over character with a bought-up rank. The Auction simulates a 'history' of competition between the descendants of Oberon for player characters who have not had dozens of decades to get to know each other. Through the competitive Auction, characters may begin the game vying for standings. The auction serves to introduce some unpredictability into character creation without the need to resort to dice, cards, or other randomizing devices.
A player may intend, for example, to create a character who is a strong, mighty warrior, but being "outplayed" in the auction may result in lower attribute scores than anticipated, therefore necessitating a change of character concept.
Since a player cannot control another player's bids, and since all bids are non-refundable, the auction involves a considerable amount of strategizing and prioritization by players. A willingness to spend as many points as possible on an attribute may improve your chances of a high ranking, but too reckless a spending strategy could leave a player with few points to spend on powers and objects.
In a hotly contested auction, such as for the important attribute of warfare, the most valuable skill is the ability to force one's opponents to back down. With two or more equally determined players, this can result in a "bidding war" where the attribute is driven up by increments to large sums.
An alternative strategy is to try to cow other players into submission with a high opening bid. Most players bid low amounts between one and ten points in an initial bid in order to feel out the competition and to save points for other uses. A high enough opening bid could signal a player's determination to be first ranked in that attribute, thereby dissuading others from competing.
Psyche in Amber DRPG compared to the Chronicles[ edit ] Characters with high psyche are presented as having strong telepathic abilities, being able to hypnotise and even mentally dominate any character with lesser psyche with whom they can make eye-contact. This is likely due to three scenes in the Chronicles: first, when Eric paralyzes Corwin with an attack across the Trump and refuses to desist because one or the other would be dominated; second, when Corwin faces the demon Strygalldwir, it is able to wrestle mentally with him when their gazes meet; and third, when Fiona is able to keep Brand immobile in the final battle at the Courts of Chaos.
Shadow Knight does address this inconsistency somewhat, by presenting the "living trump" abilities as somewhat limited. Pattern: A character who has walked the pattern can walk in shadow to any possible universe, and while there can manipulate probability.
Logrus: A character who has mastered the Logrus can send out Logrus tendrils and pull themselves or objects through shadow. Shape-shifting: Shape-shifters can alter their physical form and abilities. Trump: Trump Artists can create Trumps, a sort of tarot card which allows mental communication and travel.
Please visit the website for more information. There are other annual Amber conventions. Check the site to see the schedules and places.
There is a mailing list run by Sol Foster that I subscribe to. To subscribe to the Amber mailing list, send e-mail to majordomo logrus. It was a sad day: He died from complications related to pancreatic and liver cancer.
Kathryn Kozora, his sweetheart of nearly 30 years, and other loved ones were at his side. My gaming history goes back to July I was 27 , when I was camping with several families all very good friends.
The kids were playing a game called Dungeons and Dragons. I was intrigued at the intelligence and imagination of these young lads: Brian, Kevin, Dan, and Steve. I liked that DC character, otherwise known as Hawkman! And the name fitted the character very well. Katar specialized in aerial reconnaissance and diving attacks or raining magical attacks from above.
We gamed together for over five years often while camping - the atmosphere for gaming in the woods was great! Left to my own devices, I needed my gaming fix.
Some were fun and others were boring. We play tested a newly released game called "Amber".
The first thing that impressed me was that there were no dice involved! I didn't need to carry around a ton of books, a bag of dice, and a box-full of figurines.
Amber Diceless RPG
No more Monty haul! That in itself sold me. Then I learned that the focus was on the story, the plot, the characters, and the: You didn't just walk through a dungeon, encounter some poor unsuspecting creature, kill it, take it's treasure, and gain experience points.
You learned to 'care' about your character's motivations, desires, and dreams. You adventured to solve problems, collect information, determine the motivation of others, enhance your abilities, and survive. If you killed, it was for a 'reason'.
Well, your character's reason, not particularly someone else's accepted reason. But it's not just senseless 'hack and slash'.
I wasn't able to find anyone to game with in the Dayton, Ohio area. To be frank, many established 'Amber' groups at that time were seen as: This was the perception by many gamers in other games, however unfair.
I wanted to change that perception. I know that attracting and keeping gamers in the group was difficult. If you were to be accepted into an established group, it was expected to be a serious commitment.
Attendance is very important. People drifting in and out of the group was a nuisance to the players, because it may have affected their established rankings in the group. Think of any team who was constantly looking for a person to fill a position. How inconvenient was it to constantly have to deal with the absentees. Well, it is kind of like that. So, the group was careful who was invited in.Are you dismounting?
Properly braced, Gerard can withstand the impact of a fully armored mounted knight, at full gallop, without budging more than a couple of inches. The ex-wife turns out to be no great challenge for you.
One character is in Amber, another out in the Courts of Chaos, and the rest in Shadows where they're either learning something, fighting something, or just having a good time. Amber DRPG advises gamemasters to change rules as they see fit — even to the point of adding or removing powers or attributes. I'll start by making the clouds a little more blue. Gather information, grab for a weapon, get out a Trump, run, or whatever.
Erick Wujcik. Cindy: I don't know